Like in HL2, when you're on one of those driving missions, the textures of the road turn with the geometry of the road.
For example, this mission. [media]http://www.sourcedimensions.com/uploads/images/Gallery/No_Escape/m030037.jpg[/media]
The road texture doesn't stay straight at the turn, it turns with the geometry. How is this done?
real men create roads by carving a hollowed sphere thats power is set to 64
This thread is helpful.
[QUOTE=J4censolo;28583228][url]http://worldofleveldesign.com/categories/sourcesdk-authoringtools/creating-roads-in-hammer-source-part1-basics-realism-intersections.php[/url][/QUOTE]
All wrong, those roads are far too small. 384 is more fit for 2-lane comfortably
Real men use UDK. :smug:
[QUOTE=Hawx;28592117]Real men use UDK. :smug:[/QUOTE]
Except that has nothing to do with Source mapping.
[QUOTE=Hostel;28582880]I find that to be an awful tutorial. I use displacements.[/QUOTE]
I hope that's sarcasm because you'll have a hell of a time doing it with displacements, going around a curve AND sloping down.
real men don't jump on the :bandwagon:
[editline]14th March 2011[/editline]
wait, fuck..
[QUOTE=Lord Ned;28594282]I hope that's sarcasm because you'll have a hell of a time doing it with displacements, going around a curve AND sloping down.[/QUOTE]
'Raise To', then every new row setting a new value and keeping it consistent
However I do not see the point if doing it with brushes saves much more time
Nice Video Tutorial from 'WorldofLevelDesign' on Youtube for Source SDK:
1/8 Basics, Intersections and Adding Realism Using SourceSDK/AuthoringTools
[url]http://www.youtube.com/watch?v=gXBImnhmr14[/url]
2/8 3-4 Way Intersections Using SourceSDK/AuthoringTools
[url]http://www.youtube.com/watch?v=oNiQgpFodxg[/url]
3/8 Wide & Tight 90 Degree Curved Turns Using SourceSDK/AuthoringTools
[url]http://www.youtube.com/watch?v=EBjZOtCIixc[/url]
4/8 180 Degree Turns Using SourceSDK/AuthoringTools
[url]http://www.youtube.com/watch?v=tykbghrctmo[/url]
5/8 Curved Sloped Roads - SourceSDK/AuthoringTools
[url]http://www.youtube.com/watch?v=_tUlqZ3_Pp8[/url]
6/8 Blocking Roads Off with Brushes and Props - SourceSDK/AuthoringTools
[url]http://www.youtube.com/watch?v=rWgh9gbgiig[/url]
7/8 Blocking Roads Off with Terrain - SourceSDK/AuthoringTools
[url]http://www.youtube.com/watch?v=6lIDNK1v6yY[/url]
8/8 Blocking Off Curved Sloped Roads - SourceSDK/AuthoringTools
[url]http://www.youtube.com/watch?v=dwP_IfjpwBM[/url]
Have fun!
btw: I LERNED MUCH!!! ;D
He spent 5 minutes explaining how displacements can be used on roads to raise up in the middle. :downs:
His techniques are very bland.
[img]http://dl.dropbox.com/u/3779442/Screenshots/road.png[/img]
What kind of road is this?
Thanks, Facepunch :unsmith:
[QUOTE=Legend286;28593065]Except that has nothing to do with Source mapping.[/QUOTE]
Where's the "Sherlock Holmes" rating.
[QUOTE=Firegod522;28603956]He spent 5 minutes explaining how displacements can be used on roads to raise up in the middle. :downs:
His techniques are very bland.
[img_thumb]http://dl.dropbox.com/u/3779442/Screenshots/road.png[/img_thumb]
What kind of road is this?[/QUOTE]
[media]http://www.youtube.com/watch?v=Xv24N8H1KyI[/media]
[QUOTE=Firegod522;28603956]He spent 5 minutes explaining how displacements can be used on roads to raise up in the middle. :downs:
His techniques are very bland.
[img_thumb]http://dl.dropbox.com/u/3779442/Screenshots/road.png[/img_thumb]
What kind of road is this?[/QUOTE]
crossroads :x
[QUOTE=Firegod522;28603956]
[img_thumb]http://dl.dropbox.com/u/3779442/Screenshots/road.png[/img_thumb]
What kind of road is this?[/QUOTE]
looks like crossing from Slot cars like this [url]http://web4.hobbylinc.com/gr/scx/scx84090.jpg[/url]
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