• Garry's Mod Hammer Compile error.
    2 replies, posted
I'm a bit new to Garry's Mod hammer editing in the fact i'm not even sure what the proper way to set it up is. I've set it up for Half-Life 2 and the other games countless times, but this time it seems it's a gameinfo.txt issue and i'm not sure what I should do. Everytime I run "any" map, I get this: [B][I][U]There isn't actualy a space in gameinfo.txt (g ameinfo.txt) or any other word, it's this forum's weird spacing.[/U][/I][/B] ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\garrysmod\" "C:\Users\Ricky\Downloads\theater_yuki_v1_h.vmf" Valve Software - vbsp.exe (Dec 9 2014) Command line: "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\bin\vbsp.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\garrysmod" C:\Users\Ricky\Downloads\theater_yuki_v1_h.vmf" usage : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\garrysmod\" -fast "C:\Users\Ricky\Downloads\theater_yuki_v1_h" Valve Software - vvis.exe (Dec 9 2014) Command line: "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\bin\vvis.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\garrysmod" -fast C:\Users\Ricky\Downloads\theater_yuki_v1_h" usage : vvis [options...] bspfile example: vvis -fast c:\hl2\hl2\maps\test Common options: -v (or -verbose): Turn on verbose output (also shows more command -fast : Only do first quick pass on vis calculations. -mpi : Use VMPI to distribute computations. -low : Run as an idle-priority process. env_fog_controller specifies one. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. Other options: -novconfig : Don't bring up graphical UI on vproject errors. -radius_override: Force a vis radius, regardless of whether an -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers. -threads : Control the number of threads vbsp uses (defaults to the # or processors on your machine). -nosort : Don't sort portals (sorting is an optimization). -tmpin : Make portals come from \tmp\<mapname>. -tmpout : Make portals come from \tmp\<mapname>. -trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis. -FullMinidumps : Write large minidumps on crash. -x360 : Generate Xbox360 version of vsp -nox360 : Disable generation Xbox360 version of vsp (default) ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\bin\vrad.exe" ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\garrysmod\" -noextra "C:\Users\Ricky\Downloads\theater_yuki_v1_h" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator Command line: "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\bin\vrad.exe" "-ldr" "-game" "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\garrysmod" -noextra C:\Users\Ricky\Downloads\theater_yuki_v1_h" usage : vrad [options...] bspfile example: vrad c:\hl2\hl2\maps\test Common options: -v (or -verbose): Turn on verbose output (also shows more command -bounce # : Set max number of bounces (default: 100). -fast : Quick and dirty lighting. -fastambient : Per-leaf ambient sampling is lower quality to save compute time. -final : High quality processing. equivalent to -extrasky 16. -extrasky n : trace N times as many rays for indirect light and sky ambient. -low : Run as an idle-priority process. -mpi : Use VMPI to distribute computations. -rederror : Show errors in red. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. Other options: -novconfig : Don't bring up graphical UI on vproject errors. -dump : Write debugging .txt files. -dumpnormals : Write normals to debug files. -dumptrace : Write ray-tracing environment to debug files. -threads : Control the number of threads vbsp uses (defaults to the # or processors on your machine). -lights <file> : Load a lights file in addition to lights.rad and the level lights file. -noextra : Disable supersampling. -debugextra : Places debugging data in lightmaps to visualize supersampling. -smooth # : Set the threshold for smoothing groups, in degrees (default 45). -dlightmap : Force direct lighting into different lightmap than radiosity. -stoponexit : Wait for a keypress on exit. -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers. -nodetaillight : Don't light detail props. -centersamples : Move sample centers. -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0). The number specified must be less than 1.0 or it will be ignored. -loghash : Log the sample hash table to samplehash.txt. -onlydetail : Only light detail props and per-leaf lighting. -maxdispsamplesize #: Set max displacement sample size (default: 512). -softsun <n> : Treat the sun as an area light source of size <n> degrees. Produces soft shadows. Recommended values are between 0 and 5. Default is 0. -FullMinidumps : Write large minidumps on crash. -chop : Smallest number of luxel widths for a bounce patch, used on edges -maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors -LargeDispSampleRadius: This can be used if there are splotches of bounced light on terrain. The compile will take longer, but it will gather light across a wider area. -StaticPropLighting : generate backed static prop vertex lighting -StaticPropPolys : Perform shadow tests of static props at polygon precision -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option) -StaticPropNormals : when lighting static props, just show their normal vector -textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture -noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world) -nossprops : Globally disable self-shadowing on static props ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Ricky\Downloads\theater_yuki_v1_h.bsp" "C:\Program Files (x86)\Steam\steamapps\Common\GarrysMod\garrysmod\maps\theater_yuki_v1_h.bsp"
Please use the question megatherad for questions. Use code tags for posting compile logs. Take your log and paste it here: [url]http://www.interlopers.net/errors/[/url] It should tell you whats wrong.
looks like it might be a command syntax problem, since it's the tools are spitting out what you'd expect if you just ran them without params.
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