• Odd issue with certain props not showing up
    6 replies, posted
I recently reformatted my computer and I've ran into an odd issue with certain props not showing up. The props that are not appearing are located in their proper Gmod folder and they worked before the reformat, so its not an issue of them being prop_statics. Even more strange, the props that don't show up appear in my Hammer which is run from the Gmod Bin folder.
The issue appears to come from the props in question being CS:GO props. [url]http://steamcommunity.com/app/4000/discussions/1/648814396048697251/[/url] One explanation claims props from newer Source games don't work in Gmod. Beforehand I compiled my maps with EP2 Hammer and didn't have any problem with the props not showing up, I don't see how that's the problem. The error is "Error loading studio model ""! There is a "prop_" model in your map using no model or an incorrect model filename." Changing the props to prop_dynamic will make them appear, even though they're actually static_props. This is just so odd, this shouldn't be happening because they worked as prop_static before and they're checked as static in the info section in the model viewer.
[QUOTE=Lamar;48736052]The issue appears to come from the props in question being CS:GO props. [url]http://steamcommunity.com/app/4000/discussions/1/648814396048697251/[/url] One explanation claims props from newer Source games don't work in Gmod. Beforehand I compiled my maps with EP2 Hammer and didn't have any problem with the props not showing up, I don't see how that's the problem. The error is "Error loading studio model ""! There is a "prop_" model in your map using no model or an incorrect model filename." Changing the props to prop_dynamic will make them appear, even though they're actually static_props. This is just so odd, this shouldn't be happening because they worked as prop_static before and they're checked as static in the info section in the model viewer.[/QUOTE] Have you checked your vmf from the error it sounds like rather than the props no longer working they have somehow lost their model keyvalue maybe this is just 1 prop and the rest are fine but you should open the vmf with notepad search for "" and find the prop(s) with a blank model and give them a model so you can open entity report and find them
[QUOTE=georgeri;48737615]Have you checked your vmf from the error it sounds like rather than the props no longer working they have somehow lost their model keyvalue maybe this is just 1 prop and the rest are fine but you should open the vmf with notepad search for "" and find the prop(s) with a blank model and give them a model so you can open entity report and find them[/QUOTE] I don't think they're blank, but I'm unsure of this. Here's a snippet of one of the missing props, all the missing props are CS:GO props. The rest of my custom props appear in game. [quote] hidden { entity { "id" "2519746" "classname" "prop_static" "angles" "0 180 0" "fademindist" "-1" "fadescale" "1" "model" "models/props_resort/outdoor_sofa01a.mdl" "skin" "0" "solid" "6" "origin" "-84.0001 1369 -61" editor { "color" "137 218 0" "groupid" "2519745" "visgroupshown" "1" "visgroupautoshown" "1" "logicalpos" "[0 0]" } } } [/quote]
[QUOTE=Lamar;48742204]I don't think they're blank, but I'm unsure of this. Here's a snippet of one of the missing props, all the missing props are CS:GO props. The rest of my custom props appear in game.[/QUOTE] Looks like you've hidden them? maybe you should try unhiding them in hammer (possibly quick hide or visleafs)
[QUOTE=georgeri;48745424]Looks like you've hidden them? maybe you should try unhiding them in hammer (possibly quick hide or visleafs)[/QUOTE] I should have selected another snippet, that's from a cordoned off section. Here's another. [quote]entity { "id" "2521251" "classname" "prop_static" "angles" "0 317.5 0" "fademaxdist" "0.0" "fademindist" "0.0" "fadescale" "1" "model" "models/props_resort/dining_chair.mdl" "skin" "0" "solid" "6" "origin" "-40 982 82" editor { "color" "255 255 0" "visgroupshown" "1" "visgroupautoshown" "1" "logicalpos" "[-8768 0]" } }[/quote] From what I've gathered on google it appears that CS:GO models do not show up as prop_static on older versions of the source engine. That doesn't explain how they were working for me before my reformat. [editline]23rd September 2015[/editline] I reinstalled EP2 and copied over my materials and models folders, the models in question appear now when compiled in EP2 hammer. I don't understand why compiling them in the Hammer used for EP2 gets the models to appear in Gmod, but I guess I'll have to use this method even though I'd prefer to just use the Hammer that's bundled with Gmod.
[QUOTE=Lamar;48747665]I should have selected another snippet, that's from a cordoned off section. Here's another. From what I've gathered on google it appears that CS:GO models do not show up as prop_static on older versions of the source engine. That doesn't explain how they were working for me before my reformat. [editline]23rd September 2015[/editline] I reinstalled EP2 and copied over my materials and models folders, the models in question appear now when compiled in EP2 hammer. I don't understand why compiling them in the Hammer used for EP2 gets the models to appear in Gmod, but I guess I'll have to use this method even though I'd prefer to just use the Hammer that's bundled with Gmod.[/QUOTE] the gmod hammer probably results in a different BSP format which cannot support csgo models yet gmod is able to load various bsp formats from different games so that's probably somewhat of an explanation as the ep2 hammer must produce a BSP format which can support csgo models.
Sorry, you need to Log In to post a reply to this thread.