• [HELP] Skybox will not change in-game
    1 replies, posted
When I compile my map with a skybox, it shows when I'm compiling, but when I go in-game it's the same as the default one. [CODE] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\steamaddict\sourcesdk\bin\source2009\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\steamaddict\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.vmf" Valve Software - vbsp.exe (Sep 15 2011) 4 threads materialPath: c:\program files (x86)\steam\steamapps\steamaddict\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\steamaddict\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/rp_zelpacity/nature/blendgrassgrass001a_wvt_patch Patching WVT material: maps/rp_zelpacity/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (63045 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 50 texinfos to 21 Reduced 10 texdatas to 7 (319 bytes to 220) Writing C:\Program Files (x86)\Steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\steamaddict\sourcesdk\bin\source2009\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\steamaddict\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity" Valve Software - vvis.exe (Sep 15 2011) 4 threads reading c:\program files (x86)\steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.bsp reading c:\program files (x86)\steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.prt 134 portalclusters 344 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6) Optimized: 2 visible clusters (0.00%) Total clusters visible: 17331 Average clusters visible: 129 Building PAS... Average clusters audible: 134 visdatasize:5638 compressed from 6432 writing c:\program files (x86)\steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.bsp 6 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\steamaddict\sourcesdk\bin\source2009\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\steamaddict\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity" Valve Software - vrad.exe SSE (Sep 15 2011) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.bsp Setting up ray-trace acceleration structure... Done (0.16 seconds) 465 faces 2585860 square feet [372363968.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 465 patches before subdivision 11241 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 403888, max 235 transfer lists: 3.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0116 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 189/8192 2268/98304 ( 2.3%) brushsides 1527/65536 12216/524288 ( 2.3%) planes 786/65536 15720/1310720 ( 1.2%) vertexes 770/65536 9240/786432 ( 1.2%) nodes 388/65536 12416/2097152 ( 0.6%) texinfos 21/12288 1512/884736 ( 0.2%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 465/65536 26040/3670016 ( 0.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 183/65536 10248/3670016 ( 0.3%) leaves 390/65536 12480/2097152 ( 0.6%) leaffaces 547/65536 1094/131072 ( 0.8%) leafbrushes 419/65536 838/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 2795/512000 11180/2048000 ( 0.5%) edges 1645/256000 6580/1024000 ( 0.6%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 31/32768 310/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 420/65536 840/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 240792/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5638/16777216 ( 0.0%) entdata [variable] 862/393216 ( 0.2%) LDR ambient table 390/65536 1560/262144 ( 0.6%) HDR ambient table 390/65536 1560/262144 ( 0.6%) LDR leaf ambient 134/65536 3752/1835008 ( 0.2%) HDR leaf ambient 390/65536 10920/1835008 ( 0.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/226 ( 0.4%) pakfile [variable] 212317/0 ( 0.0%) physics [variable] 63045/4194304 ( 1.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1154 Writing c:\program files (x86)\steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.bsp 4 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\steamaddict\garrysmod\garrysmod\maps\rp_zelpacity.bsp" "c:\program files (x86)\steam\steamapps\steamaddict\half-life 2\hl2\maps\rp_zelpacity.bsp" [/CODE]
Sorry but i have to ask this beforehand. Did you properly change the sky name in the map properties? If you have, do you have some over written files in the materials/skybox folder? Or are you perhaps using garrys new sky changer entities or lua hooks? As far as I (and the program from interlopers.net) can see your log is perfectly fine.
Sorry, you need to Log In to post a reply to this thread.