• Configuration Half-life 2 Deathmatch not working.
    7 replies, posted
Hello, I have some problems when trying to make a level for HL2DM. I can't seem to get it working. I tried setup it on the 2009 version with a new configuration for hl2dm. I also have hl2dm on the common folder of steam not in the "accountname", is this maybe the problem? Anyway whenever i try to create a new level it gives me this message: [img]http://i45.tinypic.com/f3vpkw.jpg[/img] And when i press ok it automatically shuts the editor down.
There was an update moving most games to the common folder and steam pipe. Nothing you can do other than wait it out [editline]18th April 2013[/editline] It sucks to because I was almost done with my first map :p
The updated SDK will be shipped in a week or two (hopefully not Valve time), so you'll just have to wait it out.
You need to edit the GameConfig.txt so it reads the new location. Not sure if they changed the SteamID. I'll update mine and let you know.
Here's a work around that was posted on the Source SDK discussion forums. [URL]http://forums.steampowered.com/forums/showthread.php?t=3111054[/URL] It's for CS:S but I assume it would work for other games. Personally I'm going to wait it out on the HL2 SDK though, seems like too much hassle for something that should be fixed soon.
[QUOTE=>>FRAG<<;40339163]Here's a work around that was posted on the Source SDK discussion forums. [URL]http://forums.steampowered.com/forums/showthread.php?t=3111054[/URL] It's for CS:S but I assume it would work for other games. Personally I'm going to wait it out on the HL2 SDK though, seems like too much hassle for something that should be fixed soon.[/QUOTE] That tutorial seems to be all over the place. To me, it just seems easier to copy and paste to replace this into your gameconfig.txt under sourcesdk/bin/orangebox [code] "Half-Life 2: Deathmatch" { "GameDir" "c:\program files (x86)\steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "hammer" { "GameData0" "c:\program files (x86)\steam\steamapps\username\sourcesdk\bin\orangebox\bin\hl2mp.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files (x86)\steam\steamapps\common\Half-Life 2 Deathmatch\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_deathmatch" "BSP" "c:\program files (x86)\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vbsp.exe" "Vis" "c:\program files (x86)\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vvis.exe" "Light" "c:\program files (x86)\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vrad.exe" "GameExeDir" "c:\program files (x86)\steam\steamapps\common\Half-Life 2 Deathmatch" "MapDir" "c:\program files (x86)\steam\steamapps\username\sourcesdk_content\hl2mp\mapsrc" "BSPDir" "c:\program files (x86)\steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } [/code] Replace "username" with your Steam ID. Also, I remember Valve left HL2:DM under Source Engine 2006, so make sure you move it under Source Engine MP. You can't be certain when the SDK will be "fixed", they might even move the SDK files under the common folder, who knows! Also, I did not get as far as seeing if there is a missing ToolsAppID line in the gameinfo.txt like that tutorial said. If it is missing, then just add it, but I also think it would be really odd if it's not there. EDIT: Yes, You need to add ToolsAppID. Why Valve did not add it in, I have no clue. Maybe there will be a one-for-all SDK file that 2006, 2007, 2009 and MP uses?
Never said it was the best, just posting a known work around and I'm pretty sure it's identical to what you have done just without editing tool options in hammer.
[QUOTE=>>FRAG<<;40339390]Never said it was the best, just posting a known work around and I'm pretty sure it's identical to what you have done just without editing tool options in hammer.[/QUOTE] Yeah I know. The the more options, the better. Some people may want to edit it with a UI, some people like me rather just edit the gameconfig. Ether way, it is the same results. Yes, what I've done is exactly what the tut you posted said. It just involves less jumping around from the Edit Game Configurations to Hammer. Just a quick reminder, make sure it is using the orangebox compile tools and not the ep1 stuff. Again, Valve left HL2:DM in Source 2006 the last time they switched everything around.
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