So I'm making a deathrun map and obviously Death(s) should be faster than the Runners.
How should I do this? Just basic funcs and triggers wanted, no need for a wall of text.
Not sure if this will work as I haven't tested this but you could try tying a trigger to this: [url]https://developer.valvesoftware.com/wiki/Player_speedmod[/url]
[QUOTE=Yashirmare;49068509]Not sure if this will work as I haven't tested this but you could try tying a trigger to this: [url]https://developer.valvesoftware.com/wiki/Player_speedmod[/url][/QUOTE]
Seems to work, thank you.
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