• Specularmask for Blendtexture with $blendmodulatetexture ?
    1 replies, posted
I'm currently working on a snow-rock-blendtexture using a $blendmodulatetexture: [img]http://cloud-2.steampowered.com/ugc/595877960899865589/F3AB9FC244D3411E36F6C857451D9C573A0E1768/1024x576.resizedimage[/img] In order for the snow to look good it needs to have a specularmap (see image below), but since $blendmodulatetexture is incompatible with $normalmapalphaenvmapmask and the alternative $envmapmask can't be used with a $bumpmap, the only option that remains is $basealphaenvmapmask which can't seem to work either. Does someone have any idea how to get all 3 textures (Diff-, normal- and specmap) to work with the $blendmodulatetexture? [img]http://cloud-2.steampowered.com/ugc/596998708816645317/AFDC39121CB43EE76BCC95B0687DE7F258793F07/1024x576.resizedimage[/img] Thanks in advance!
I remember a friend of mine having this problem a few months ago. Not sure how he got around it, but you can ask [URL=http://steamcommunity.com/id/Dragon52225]him[/URL] yourself if you want.
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