[code]
** Executing...
** Command: "f:\steam\steamapps\moja567\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\steam\steamapps\moja567\counter-strike source\cstrike" "C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
8 threads
materialPath: f:\steam\steamapps\moja567\counter-strike source\cstrike\materials
Loading C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark.vmf
Could not locate 'GameData' key in f:\steam\steamapps\moja567\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 256, max 64)
Overlay decals/decalstain006a at 157.8 362.6 320.0
** Executing...
** Command: "f:\steam\steamapps\moja567\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\steam\steamapps\moja567\counter-strike source\cstrike" "C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark"
Valve Software - vvis.exe (Oct 31 2012)
8 threads
reading c:\users\georg_000\desktop\gm_undergroundpark\gm_undergroundpark.bsp
Error opening c:\users\georg_000\desktop\gm_undergroundpark\gm_undergroundpark.bsp
** Executing...
** Command: "f:\steam\steamapps\moja567\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "f:\steam\steamapps\moja567\counter-strike source\cstrike" "C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\georg_000\desktop\gm_undergroundpark\gm_undergroundpark.bsp
Error opening c:\users\georg_000\desktop\gm_undergroundpark\gm_undergroundpark.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark.bsp" "f:\steam\steamapps\moja567\counter-strike source\cstrike\maps\gm_undergroundpark.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
[/code]
My map seems to not be compiling, and I have no idea what is causing this to happen. I think it;s looking for the bsp, but that's what I'm trying to make....
I would say this part looks suspicious:
[quote]
Overlay touching too many faces (touching 256, max 64)
Overlay decals/decalstain006a at 157.8 362.6 320.0
[/quote]
Go to its coordinates, delete it, and try again.
[QUOTE=HighdefGE;39221817]I would say this part looks suspicious:
Go to its coordinates, delete it, and try again.[/QUOTE]
EDIT: I fixed it, it kept giving me the same error with different coordinates, with like 8 different overlays.
Thanks
In the future, check the [URL=http://www.interlopers.net/errors/]Interlopers automated error checker[/URL] before posting. Also, [URL=http://www.facepunch.com/showthread.php?t=1232421]here's something you should look out for when placing overlays and decals[/URL].
Increase the light map scale on faces with overlays
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