• Map won't compile - Could not find BSP?
    4 replies, posted
[code] ** Executing... ** Command: "f:\steam\steamapps\moja567\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "f:\steam\steamapps\moja567\counter-strike source\cstrike" "C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark.vmf" Valve Software - vbsp.exe (Oct 31 2012) 8 threads materialPath: f:\steam\steamapps\moja567\counter-strike source\cstrike\materials Loading C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark.vmf Could not locate 'GameData' key in f:\steam\steamapps\moja567\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Overlay touching too many faces (touching 256, max 64) Overlay decals/decalstain006a at 157.8 362.6 320.0 ** Executing... ** Command: "f:\steam\steamapps\moja567\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "f:\steam\steamapps\moja567\counter-strike source\cstrike" "C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark" Valve Software - vvis.exe (Oct 31 2012) 8 threads reading c:\users\georg_000\desktop\gm_undergroundpark\gm_undergroundpark.bsp Error opening c:\users\georg_000\desktop\gm_undergroundpark\gm_undergroundpark.bsp ** Executing... ** Command: "f:\steam\steamapps\moja567\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "f:\steam\steamapps\moja567\counter-strike source\cstrike" "C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark" Valve Software - vrad.exe SSE (Oct 31 2012) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\georg_000\desktop\gm_undergroundpark\gm_undergroundpark.bsp Error opening c:\users\georg_000\desktop\gm_undergroundpark\gm_undergroundpark.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\georg_000\Desktop\gm_undergroundpark\gm_undergroundpark.bsp" "f:\steam\steamapps\moja567\counter-strike source\cstrike\maps\gm_undergroundpark.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code] My map seems to not be compiling, and I have no idea what is causing this to happen. I think it;s looking for the bsp, but that's what I'm trying to make....
I would say this part looks suspicious: [quote] Overlay touching too many faces (touching 256, max 64) Overlay decals/decalstain006a at 157.8 362.6 320.0 [/quote] Go to its coordinates, delete it, and try again.
[QUOTE=HighdefGE;39221817]I would say this part looks suspicious: Go to its coordinates, delete it, and try again.[/QUOTE] EDIT: I fixed it, it kept giving me the same error with different coordinates, with like 8 different overlays. Thanks
In the future, check the [URL=http://www.interlopers.net/errors/]Interlopers automated error checker[/URL] before posting. Also, [URL=http://www.facepunch.com/showthread.php?t=1232421]here's something you should look out for when placing overlays and decals[/URL].
Increase the light map scale on faces with overlays
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