• Shattrath
    20 replies, posted
[url]http://www.youtube.com/watch?v=B5deZz_js8c[/url] It still has some problems, the map is made up of 20 prop_dynamics which have no collision so i've had to use playerclips as the collision, i'll do a better job with it when i have more time. expect to see all the models from the original city (bookshelves, brazers etc) also expect to see the npc guards roaming around
I expected someone asking if it could be done, but you actually did it. Great job, hope to see more of it soon.
Doesn't need it's own thread, Pimpage would suffice, looks okay so far though.
make sure you include the scryers!
[QUOTE=TCB;38435609]make sure you include the scryers![/QUOTE] all of it is there, here is an older video [url]www.youtube.com/watch?v=Js2dDrsOhJ8[/url]
Scale seems a little small.
Generally, if you can't get up that slope without crouching, your scale is off.
[QUOTE=IronPhoenix;38437731]Generally, if you can't get up that slope without crouching, your scale is off.[/QUOTE] it was because none of these models have collision so i had to use playerclips, the scaling of my playerclip was off but its fixed now
Well no, scale as in actual size. [img]http://www.charliebaker.com/wowbeta/shattrath.jpg[/img] The guy with the ! next to A'dal (The Naaru in the centre of the room) is a Draenei whose average height is 7'4" tall. That's what I meant by saying the scale is off.
[QUOTE=Ereunity;38439214]Well no, scale as in actual size. [img]http://www.charliebaker.com/wowbeta/shattrath.jpg[/img] The guy with the ! next to A'dal (The Naaru in the centre of the room) is a Draenei whose average height is 7'4" tall. That's what I meant by saying the scale is off.[/QUOTE] i'll have a go at resizing it, hopefully all the playerclips i did can be resized to match the larger version, it took me a long time to do the playerclips and i still have a long way to go
Why not make it out of brushes using the models as a guide? I say this because model lighting looks bad. By all means use models for the detail, but use brushes for the bulk of the city.
[QUOTE=IronPhoenix;38442536]Why not make it out of brushes using the models as a guide? I say this because model lighting looks bad. By all means use models for the detail, but use brushes for the bulk of the city.[/QUOTE] because i am terrible at mapping, if i did that the finished product would probably not look as close to the real shattrath stuff like this is my specialty with hammer [url]http://www.youtube.com/watch?v=f94JK4mHjwY[/url] [url]http://www.youtube.com/watch?v=giWzSuIXer4[/url]
[QUOTE=NA_PREDATOR;38447104]because i am terrible at mapping, if i did that the finished product would probably not look as close to the real shattrath stuff like this is my specialty with hammer [url]http://www.youtube.com/watch?v=f94JK4mHjwY[/url] [url]http://www.youtube.com/watch?v=giWzSuIXer4[/url][/QUOTE] I was terrible at mapping...till i learnt how to do it.
[QUOTE=IronPhoenix;38448089]I was terrible at mapping...till i learnt how to do it.[/QUOTE] i wouldn't know where to begin, would i use displacements?
LF netherweave cloth 12 stacks Don't forget the lightning, Shattrath had it's fair share of glowing crystals and it kinda looks dead without it
[QUOTE=NA_PREDATOR;38449763]i wouldn't know where to begin, would i use displacements?[/QUOTE] Brushwork for the buildings, displacements maybe for some of the rubble, or model sections.
[QUOTE=IronPhoenix;38450243]Brushwork for the buildings, displacements maybe for some of the rubble, or model sections.[/QUOTE] Model sections would be better, Shattrath has some god awful texture alignment if you try to do it with brushes.
[QUOTE=Ereunity;38459395]Model sections would be better, Shattrath has some god awful texture alignment if you try to do it with brushes.[/QUOTE] And then you have lighting issues to worry about, as source doesn't do lighting on models very well.
[QUOTE=IronPhoenix;38459971]And then you have lighting issues to worry about, as source doesn't do lighting on models very well.[/QUOTE] Source can do lighting on models pretty well, it just takes lots of tweaking.
[QUOTE=Ereunity;38460020]Source can do lighting on models pretty well, it just takes lots of tweaking.[/QUOTE] And do you think the person who has never used hammer before is going to know what tweaks to make? J!m made uldum look damn good while only using brushes (detail was proppered, but because he was running into limits). Why can't shatrath look good being done the same way?
[QUOTE=IronPhoenix;38460033]And do you think the person who has never used hammer before is going to know what tweaks to make? J!m made uldum look damn good while only using brushes (detail was proppered, but because he was running into limits). Why can't shatrath look good being done the same way?[/QUOTE] Uldum could be made with brushes because of it's simple geometry, Shattrath would maybe not even be possible to do because of it's complex geometry that no surface is complete flat, i would say it would ether look very ugly with brushes or very expensive.
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