• Gm_geonosis_plains
    40 replies, posted
A while ago I started on this map for fun, then Valve broke Hammer for the umpteenth time. When it was working agian I was busy working on other Star Wars maps for Star Wars: Sagas. But now I found the time to finish up this one to release a first beta. [release] [tab]Name:[/tab] gm_geonosis_plains_b2 [tab]Version:[/tab] Second Beta [tab]Description:[/tab] A huge open plain on Geonosis surrounded by cliffs. Beta 2 [url]http://steamcommunity.com/sharedfiles/filedetails/?id=109800824[/url] Beta 1 [tab]FPSbanana Download:[/tab] [url]http://www.fpsbanana.com/maps/140024[/url] [tab]Garrysmod.org Download:[/tab] [url]http://www.garrysmod.org/downloads/?a=view&id=105065[/url] [tab]Features:[/tab] - Large open plain with cliffs around it - Destructable Techno Union Ship (aim right above the fuel cells :D) - Near-to-lifesize Trade Federation Battleship core - SPHA-T Walker with interior and useable laser - extra buttons in the SPHA-T Walker to call for gunship reenforcements in the skybox - hint nodes near points of interest [tab]Credits:[/tab] Map made by: Olof Moleman AKA Lord Trilobite Custom textures from Jedi Knight 2 ported by ShotGunGuy49 [thumb]http://files.gamebanana.com/img/ss/maps/140024e.jpg[/thumb] [thumb]http://files.gamebanana.com/img/ss/maps/140024d.jpg[/thumb] [thumb]http://files.gamebanana.com/img/ss/maps/140024b.jpg[/thumb] [b]This map requires Half Life 2 Episode 1![/b] [/release] WIP thread: [url]http://www.facepunch.com/showthread.php?t=895631[/url]
Looks great, can't wait to use it.
Didn't I give you encouragement to continue this map? [editline]04:29PM[/editline] Can't aim the cannon and the mirrors for the SPHA-T are not aligned. I moved the cannon with the physgun but the lasers don't follow it. Shadows do not appear under the Techno Union Ships.
[QUOTE=nayr7259;23575217]Didn't I give you encouragement to continue this map? [/QUOTE] Dunno but isn't that what I did? It's not finished yet you know. [QUOTE=nayr7259;23575217] Can't aim the cannon and the mirrors for the SPHA-T are not aligned. I moved the cannon with the physgun but the lasers don't follow it. Shadows do not appear under the Techno Union Ships.[/QUOTE] Do you mean the windows? those have problems because of the odd angles, Hammer doesn't like it. Yes I didn't include aiming for the cannon, I might for future versions. And I'll also try to fix the shadows in a future version.
Then is it possible to blow up the core ship or the techno union ship?
Really dude... [quote]Features: - Large open plain with cliffs around it [b]- Destructable Techno Union Ship (aim right above the fuel cells :D)[/b] - Near-to-lifesize Trade Federation Battleship core - SPHA-T Walker with interior and useable laser - extra buttons in the SPHA-T Walker to call for gunship reenforcements in the skybox - hint nodes near points of interest[/quote]
[QUOTE=LordTrilobite;23584972]Really dude...[/QUOTE] I knew to aim above the fuel cells from the movie, I do it in Battlefront too.
I love this shit, man.
So, you're supposed to destroy the Techno Union Ship with other weapons.
Yes.. YES... Yesss.
Mirror. [url=http://www.lanterncorps.net/files/?nav=display&file=40][img]http://www.lanterncorps.net/files/tags.php?fileid=40[/img][/url]
I'm using this with SGG's npcs definitely!
[QUOTE=Banana Lord.;23598204]Mirror. <url>[/QUOTE] I would prefer it if you didn't redistribute my maps. I like to keep an overview of things, which becomes harder if other people start uploading it elsewhere without my name on it too.
We need more starwars maps.keep up the good work. takeing any request for more starwars maps? im looking for some cantinas/wilderness/forest/city starwars maps like naboo and such. but keep up the good work!
[QUOTE=LordTrilobite;23598952]I would prefer it if you didn't redistribute my maps. I like to keep an overview of things, which becomes harder if other people start uploading it elsewhere without my name on it too.[/QUOTE] Removed. I can register you an account there to mirror things if you wish. Registered users can upload files up to 128 MB, and edit their file/delete their own files. Sorry, was just helping out.
[QUOTE=issurxozo;23599559]We need more starwars maps.keep up the good work. takeing any request for more starwars maps? im looking for some cantinas/wilderness/forest/city starwars maps like naboo and such. but keep up the good work![/QUOTE] I have a naboo city, it's not that great though. And right now i'm working on Hoth, so if you like Hoth that should be released sometime.
Give us a preview of Hoth please.
[QUOTE=Banana Lord.;23600982]Removed. I can register you an account there to mirror things if you wish. Registered users can upload files up to 128 MB, and edit their file/delete their own files. Sorry, was just helping out.[/QUOTE] Thanks for understanding :)
Too bad SW Battlefront isn't a source game.
The sky is messed up on mine. Am I lacking a certain game?
Maybe CSS?
I used an Episode 1 sky.
[QUOTE=LordTrilobite;23681734]I used an Episode 1 sky.[/QUOTE] But, I have the Orange Box. And the Episode 1 content ticked, so it will work. (In fact, I can get on EP1 maps in GMOD)
If you have Episode 1 it should show up normaly. It's sky_ep01_02 [url]http://developer.valvesoftware.com/wiki/Half-Life_2:_Episode_One_Sky_List[/url]
[QUOTE=LordTrilobite;23686363]If you have Episode 1 it should show up normaly. It's sky_ep01_02 [url]http://developer.valvesoftware.com/wiki/Half-Life_2:_Episode_One_Sky_List[/url][/QUOTE] Here's what I'm getting: [img]http://fc00.deviantart.net/fs71/f/2010/209/a/a/Error_Report_by_Darthvoorhees13.jpg[/img] I have the Orange Box, and the boxes checked so Orange Box content can work on GMOD. But it doesn't work. I am certain I have it checked. And I've also been able to run episode one maps and use the models with no problem. I don't get an error in one of the EP1 maps. (Which would not be possible if I DIDN'T have it checked) This is what's confusing me the most. I have EVERYTHING set to play, and yet, the sky doesn't show up right. Also, how is the Ship destructible? I've shot above the fuel cells like I KNEW to do from the movies and Battlefront. But it does nothing. (Using the RPG and other explosives) And does it just fall apart?
The sky is indeed a bit of a mystery, someone else also had the problem. I really have no idea why the sky is so messed up, sorry. Just a few rockets isn't enough to destroy the ship, for testing I used the combine ball a lot, but I suppose I should make it a little less strong.
[QUOTE=LordTrilobite;23689132]The sky is indeed a bit of a mystery, someone else also had the problem. I really have no idea why the sky is so messed up, sorry. Just a few rockets isn't enough to destroy the ship, for testing I used the combine ball a lot, but I suppose I should make it a little less strong.[/QUOTE] Well, at least I know I'm not the only one. Unloaded Rockets, Grenade launcher (SMG alt fire), and TNT tool. Still stood there. (A lot of them, with the Impulse 101 code) Maybe I should try something else. A shitload of the Tetabonita tnt entities, along with some normal TNT.
Yeah, you definitely have to make the Techno Union ship weaker. I got so pissed that I literally fired a nuke at it.
i used the hax swep, kills everything 1 hit lol
I love your maps, I use them for NPC wars.
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