Hey,
I am making a new tardis map for gmod/ css.
I have a lighting problem, didnt exist until recently but one side of the wall will not dim or show reflections of the room light, instead, the wall just stands permanently lit??
*LINK REMOVED*
**FIXED**
Is it maybe a texture that was originally made for a model? I know that can cause lighting problems.
It could also be a too high lightmapscale or a leak.
Unfortunately that's all I can see in my crystal ball, for further analysis you should post the compile log...
Thanks for the advice.
I found out it was the skybox somehow getting through, all fixed now :)
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