How can I make Brushes that things will phase through, including players but it gives the appearance of a solid object?
make it a func_brush and set the solidity to "never"
Thank you!
Alternatively, use a func_illusionary. Func_brush is more flexible, though.
[QUOTE=Mozartkugeln;40265278]Alternatively, use a func_illusionary. Func_brush is more flexible, though.[/QUOTE]
You should never use func_illusionary or func_wall. The only reason they exist is for HL1 backwards compatibility.
Wow, your title really suits you.
I was just letting him know that func_illusionary [B]exists[/B] and that's it's an alternative to func_brush. He ought to at least be [B]aware[/B] of it. I also clearly said that func_brushes are the better option.
Do everyone a favor and think twice before you give someone the box next time.
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