Hey mappers.
What's the quickest/most efficient way to optimize a map. I've read tutorials but no matter what I do I keep getting stuck on PortalFlow when compiling. Any ideas? For the most part it's skybox is rather formed small; no-draw is placed wherever players cannot see specific brushes... et-cetra.
Nodraw has a tiny effect on anything as the compiler already culls faces the player cannot see. Consider using area portals, hint, skip or just patience.
AreaPortals are simply godlike if used correctly.
I assume you are already using func_detail? Also look into func_visclusters.
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