• Hammer now won't compile into .bsp
    6 replies, posted
I get this in the console: [QUOTE]** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\acornhead1\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_gay.vmf" Valve Software - vbsp.exe (Dec 11 2006) Command line: "C:\Program Files (x86)\Steam\SteamApps\acornhead1\sourcesdk\bin\ep1\bin\vbsp.exe" "-game" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" C:\Program" "Files" "(x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_gay.vmf" usage : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_gay.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_gay.bsp"[/QUOTE]
How are you running the compile. All this : Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. shouldn't be in in the compile log.
I don't get it.
Are you compiling with expert?
No
How are you compiling this?
F9
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