I can make prefabs and stuff. I can't really make models / textures, but if you want something like an elevator/bridge I could probably do that for you.
I'd like to see your interpretation of a mountainous 3D skybox.
That'd be cool.
I'll try, but I'm not very good at skyboxing
[QUOTE=Arkazex;41011618]I'll try, but I'm not very good at skyboxing[/QUOTE]
In basic terms, just create the stuff you want, then scale it down 16x. Scale down 0.0625 on all axis. Do the same for the textures.
Well I tried, and It came out looking like a bunch of cones.
I wasn't too surprised though, because that's all It was.
I guess I'm better at making more industrial style prefabs, like scaffolding and stuff. Nature and landscaping isn't my strong suit.
Pics
if you wanna make me some scaffolding that'd be cool
I think a map made of prefab units (256x256/128x256) could look cool. Like a space station or what not.
basically make tunnel segments using your imagination
I've been meaning to make a map out of 128x128 prefabs, Fallout 3 style - if you had, like, a straight corridor, a left turn, a right turn, a t-junction and a crossroads, then stairs and doors and stuff, you could probably make something pretty cool in not much time at all.
[QUOTE=devastated;41020768]I think a map made of prefab units (256x256/128x256) could look cool. Like a space station or what not.
basically make tunnel segments using your imagination[/QUOTE]
So like Alien Swarm Tilegen?
Just my luck - my computer broke yesterday and It won't be working until next week at the earliest. :(
Hey, here's an idea for a prefab:
If you can make me various things like small and large doors that open sideways, I'd like that.
Or if you're feelin' up to it, a large station (that trains can go through, unlike HL2 stations) BUT in the theme of Half-Life 2. It can't be too large, it has to fit in a map for building.
What would be equally as cool are some houses done in the theme of Half-Life 2. There are these big ass models that are various apartments stuck together. If you could make separate ones, and if you're feeling up to it but I don't ask you to, enterable to an extent, that would be sweet. By 'enterable', you could just add a couple of rooms and that would be that.
I'll take over cause I'm an arsehole.
[QUOTE=Black-Ice;41036659]What would be equally as cool are some houses done in the theme of Half-Life 2[/QUOTE]
[img]http://i.imgur.com/qPB6Zv9h.jpg[/img]
[img]http://i.imgur.com/Fgn52n9h.jpg[/img]
[img]http://i.imgur.com/guLKUVXh.jpg[/img]
Is this what you meant?
[QUOTE=TehOwnageFish;41608963]I'll take over cause I'm an arsehole.
[img]http://i.imgur.com/qPB6Zv9h.jpg[/img]
Is this what you meant?[/QUOTE]
Its decent but why would you have a window facing on a down angle? Lol. And try making the trim constant and it'll look great.
[QUOTE=masterwolf;41609047]Its decent but why would you have a window facing on a down angle? Lol. And try making the trim constant and it'll look great.[/QUOTE]
[url]http://imgur.com/a/24Obi#0[/url]
The windows at a downward angle were made cause I thought a protrusion of the building like that would distract from the texture differences, making it seem more seamless. I tried making it a little less angled though. As for the trimming, I fixed a little bit of that, getting rid of the edge space. I still feel like there are some weird parts of the trimming, but I felt I could pass that off as some "European architectural quirks" and it would look fine.
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