• Looking for a big DarkRP map (island)
    34 replies, posted
Hello ! I'm trying to find a big, very big map for my future DarkRP server. I want a map like Altis Life (not big enough) : - On a big island (because I don't want not beautiful cutted border map) - With at least a big city - Forests - ... Do you know a map like that ? Or is someone interested for build this map ? Thanks !
Sure for like $500 xD
what kind of scale are you expecting to see? just the city of Chernogorsk from Arma 2's Chernarus is too big to fit in the 850 x 850 m-ish practical map limits that the Source engine currently has.
Hello guys and thanks for your replies. [QUOTE]what kind of scale are you expecting to see? [/QUOTE] I don't really know, but many maps used for darkrp server are so small... Like rockfort. I would like the largest possible map :)
[QUOTE=Sheiya;49126902]Hello guys and thanks for your replies. I don't really know, but many maps used for darkrp server are so small... Like rockfort. I would like the largest possible map :)[/QUOTE] rockford is the largest possible map.
How about a map on par with Skyrims? Thats pretty much what this ol engine can do right? If I just make it in displacements, it'll work.
(Sorry for my bad english) Are you talking about the size Richard ? If yes, why Stiffy said rockford is the largest possible map. I saw multiple map biggest than rockford. Like the map on the current GMOD DayZ.
They probably use some quirky stuff to make it feel larger. You aren't going to get any maps larger than flatgrass.
so, there is absolutely no way to get more biggest map ? :/
No. The game engine is old and limited. Map's cannot be made any bigger for it. The only other trick one can do is to scale everything in the map down, and then use addons to make the players smaller.
[QUOTE=Karmah;49128722]No. The game engine is old and limited. Map's cannot be made any bigger for it. The only other trick one can do is to scale everything in the map down, and then use addons to make the players smaller.[/QUOTE] That's what I meant by quirky stuff. That causes floating point errors unfortunately.
[QUOTE=Stiffy360;49128926]That's what I meant by quirky stuff. That causes floating point errors unfortunately.[/QUOTE] Not only that but the level of detail possible in hammer isn't that great to begin with. Trying to make brushes at a smaller scale level would look horrendous.
You can do what we did for EC2. Stagger the map like its going through a canyon. Problem is, this also causes the engine to bug out with displacements. In fact, it was a displacement casting a shadow on another displacement that was a layer higher, boom everyone crashes. One of our unreleased RC's was so large it took about 3-5minutes to get to the otherside of the map trying to stay above 100mph. had this exact bug, we had to strip it out. damn shame. it was neat trying to get to the small town and it was a roadtrip lol
Valve do not plan to update his hammer editor and the default max map size ? I saw alternative map editor, what about them and the map size ? Edit : ok I see... it's not a hammer editor issue. Well... I have to choose a map now... Rockford, paralake, evocity... I Don't know :cry:
those are pretty much your only choices there. that or use a more modern engine like UE4
[QUOTE]that or use a more modern engine like UE4[/QUOTE] yeah but this is for a Garry's mod darkrp server
[QUOTE=Richard Simmons;49131334]You can do what we did for EC2. Stagger the map like its going through a canyon. Problem is, this also causes the engine to bug out with displacements. In fact, it was a displacement casting a shadow on another displacement that was a layer higher, boom everyone crashes. One of our unreleased RC's was so large it took about 3-5minutes to get to the otherside of the map trying to stay above 100mph. had this exact bug, we had to strip it out. damn shame. it was neat trying to get to the small town and it was a roadtrip lol[/QUOTE] You'll also hit displacement limits and general limits.
[QUOTE=Sheiya;49126381]Hello ! I'm trying to find a big, very big map for my future DarkRP server. I want a map like Altis Life (not big enough) : - On a big island (because I don't want not beautiful cutted border map) - With at least a big city - Forests - ... Do you know a map like that ? Or is someone interested for build this map ? Thanks ![/QUOTE] Rockford is a perfect example for why bigger isn't better. So much of that map is just flat emptiness and the stress it puts on the engine takes away from the detail you can have in actually important places. The architecture in the majority of the buildings in that map is reduced to the point of simply being little more than hollowed cubes.
[QUOTE=Framperton;49133245]Rockford is a perfect example for why bigger isn't better. So much of that map is just flat emptiness and the stress it puts on the engine takes away from the detail you can have in actually important places. The architecture in the majority of the buildings in that map is reduced to the point of simply being little more than hollowed cubes.[/QUOTE] theres nothing wrong with rockford? Thats one out of ten that look realistic. and no downtown isnt in the list.
[QUOTE=Sheiya;49132157]yeah but this is for a Garry's mod darkrp server[/QUOTE] yeah but its not going to work. go to ue4 if you want a large map. [editline]smoke meth, hail satan[/editline] [QUOTE=Stiffy360;49132539]You'll also hit displacement limits and general limits.[/QUOTE] Yup, limits and general buggyness. I think the consensus here is that we are all aware of the engines limitations and boundries. Sure there is a few new kids out there that think that this engine can handle a lot. Which isn't surprising in this day where engines are mesh based, and can render large complex environments smoothly (depending you got the hardware for that). We got gems out there Unreal, Unity, Cryengine, Rage that have multiplayer compatibility and can render large environments. So I can see why people ask these questions. The thing is that the answer to that question is that the engine is older than the person asking said question. The one thing that Source, is that it'll run on basically any computer. Including that shitty Pentium 4 with a 440MX attached to it.
Yes I understand. Thanks for your help guys. I'll not use UE4 cause I want to play GMOD anyway :) Now I know how work source engine and why we can't get biggest map.
To accommodate super large sizes source would need to be rewritten basically. As of now it dumps everything into ram on map load. Issue with that, is something huge amounts of assets are loaded depending on the map. (Gigabytes even) With a large map, you'd remove half of your userbase because of ram requirements. That's what streaming is for. It simply pulls information off the hard drive as you get closer. This way it can handle the longer load times.
Isn't source 2 able to do larger maps? I thought it was already released?
[QUOTE=adamsz;49146265]Isn't source 2 able to do larger maps? I thought it was already released?[/QUOTE] As far as I know, source 2 isn't just an upgraded engine but somewhat of its own beast. You just can't take gmod and flip a couple switches and boom you're on Source 2. Didn't work this way for Gldsource to source, and its not going to do the same from source to source 2. I assume that migrating your assets over to the new engine may not be a challenge, but knowing valves tools its can be a glitchy ordeal. Anyways, even at that point, you're rewriting and redoing all of your assets and code. So why source 2 at that point?
[QUOTE=Richard Simmons;49146313]As far as I know, source 2 isn't just an upgraded engine but somewhat of its own beast. You just can't take gmod and flip a couple switches and boom you're on Source 2. Didn't work this way for Gldsource to source, and its not going to do the same from source to source 2. I assume that migrating your assets over to the new engine may not be a challenge, but knowing valves tools its can be a glitchy ordeal. Anyways, even at that point, you're rewriting and redoing all of your assets and code. So why source 2 at that point?[/QUOTE] My mistake, I'm confusing a source 2 equivalent for hammer as being the same thing as the source 2 engine. I take it that they haven't released a new version of hammer?
The only game currently using source 2 is Dota 2, so we cannot make proper maps until Valve finally releases an FPS on source 2. Then we will need a source 2 sandbox. I have used the source 2 tools and what I have found is quite impressive, but once again, we do not have a proper game on the engine yet. To the OP: your best bet is wait until we get a sandbox on source 2. Unfortunately that might take a while.
This question is a bit O/T, is there any way to use the Source 2 Hammer (for DOTA) and convert content into smds etc? (essentially reverse engineering?)
[QUOTE=SteinJaeger;49147255]This question is a bit O/T, is there any way to use the Source 2 Hammer (for DOTA) and convert content into smds etc? (essentially reverse engineering?)[/QUOTE] source 2 hammer can convert stuff into vmodel which can then be exported to fbx.
[QUOTE=thekillersan;49139568]theres nothing wrong with rockford? Thats one out of ten that look realistic. and no downtown isnt in the list.[/QUOTE] Uh, Lol? Realistic by what standard? I watched a video of a guy touring around rockford and like 70-80% of of the playable space in that game is just fucking empty with a few trees scattered around and then some really awkward architecture in the odd house ages away from anything. Not to mention the horrible texture tiling and lack of any interesting geography. Or the strangely flat 'tree walls' used to separate the city from the rural area. Again, I would vastly prefer a smaller well detailed map to RP in opposed to one that takes the perspective of just walking 10 minutes to get anywhere is fun in some way? Not to mention how broken the economy is in most RP servers so the cost of buying a vehicle is ludicrous.
[QUOTE]Not to mention how broken the economy is in most RP servers so the cost of buying a vehicle is ludicrous.[/QUOTE] If you are talking about economy. Do you have somes ideas for a great economy on a rp server ? :)
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