I'm currently working on a map for CS:GO, and there are going to be 3 rooms for deathmatch purposes.
[IMG]http://i67.tinypic.com/2s9527n.png[/IMG]
The skybox is placed around each room like this, and a light environment is inside the room.
The values correspond to the skybox, which is sky_cs15_daylight03_hdr.
Here are the values:
Brightness: 247 232 202 600
Ambient: 160 187 194 175
Everything seems fine and dandy when mapping, but ingame I get consistent blotchiness around the walls, and some shadows just make props completely black!
[IMG]http://images.akamai.steamusercontent.com/ugc/389921984485813671/2A4EB300F3F2400748EC01C2DCFECBA3A9D907DA/[/IMG]
I tried using office's skybox aswell as some of my own values. Didn't work out too well.
[IMG]http://images.akamai.steamusercontent.com/ugc/389921984485761380/F30F28516A16809ABB8318E5EC25AAFFFB531B98/[/IMG]
My question is, how do I remove this dark blotchiness along the walls, and how can I fix the shadows of buildings themselves?
Including, completely unrealistic lighting whatsoever.
[IMG]http://images.akamai.steamusercontent.com/ugc/389921984485835353/E596103F734330925F063CF84D977680DB7D952D/[/IMG]
Sorry about the pagestretching, I am unaware of how to fix it.
The blotchiness consists of shadows, they look this way due to insufficient light bounces. Same goes for the props. Post your compile log, you may have a leak.