ive tried over and over again to try to get this to work but it just isnt. if anyone could help me it would be greatly appriciated
and yes i know its leaking i just need to try and get this to work for right now
Heres the compiling Process:
** Executing...
** Command: "d:\steam\steamapps\scotts@nel-techlabs.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\common\garrysmod\garrysmod" "C:\Users\Tyler\Desktop\rp_c18_div_v3.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
8 threads
materialPath: d:\steam\steamapps\common\garrysmod\garrysmod\materials
Loading C:\Users\Tyler\Desktop\rp_c18_div_v3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "tnb/fatnargodian" not found.
Material not found!: TNB/FATNARGODIAN
material "tnb/45apartment" not found.
Material not found!: TNB/45APARTMENT
material "tnb/saferbreenprop1" not found.
Material not found!: TNB/SAFERBREENPROP1
material "tnb/c18-1" not found.
Material not found!: TNB/C18-1
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_c18_div_v3/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity env_fog_controller (-310.82 -517.80 673.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 6656.0 1276.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 7168.0 1276.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 7168.0 1276.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 5632.0 1276.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 7168.0 1276.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 7168.0 1276.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 7168.0 1276.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 5632.0 1276.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1056 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2735313 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/RED_GRASS uses unknown detail object type redgrass!
..10
Compacting texture/material tables...
Reduced 24399 texinfos to 12383
Reduced 1898 texdatas to 1327 (100435 bytes to 69932)
Writing C:\Users\Tyler\Desktop\rp_c18_div_v3.bsp
Map has too many texinfos (has 12383, can have at most 12288)
** Executing...
** Command: "d:\steam\steamapps\scotts@nel-techlabs.com\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\common\garrysmod\garrysmod" "C:\Users\Tyler\Desktop\rp_c18_div_v3"
Valve Software - vvis.exe (Oct 31 2012)
8 threads
reading c:\users\tyler\desktop\rp_c18_div_v3.bsp
Error opening c:\users\tyler\desktop\rp_c18_div_v3.bsp
** Executing...
** Command: "d:\steam\steamapps\scotts@nel-techlabs.com\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\common\garrysmod\garrysmod" "C:\Users\Tyler\Desktop\rp_c18_div_v3"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\tyler\desktop\rp_c18_div_v3.bsp
Error opening c:\users\tyler\desktop\rp_c18_div_v3.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Tyler\Desktop\rp_c18_div_v3.bsp" "d:\steam\steamapps\scotts@nel-techlabs.com\garrysmod\garrysmod\maps\rp_c18_div_v3.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
-Edit: it wont compile the map either i am unable to find it
[quote]**** leaked ****
Entity env_fog_controller (-310.82 -517.80 673.00) leaked![/quote]
You have a leak, load up your maps point file to find it.
Use this in the future to locate your errors: [url]http://www.interlopers.net/errors/[/url]
Oh haha i didnt think that could cause it thanks
[QUOTE=tylerxyz1;41947082]Oh haha i didnt think that could cause it thanks[/QUOTE]
Take this, its dangerous to go alone -
[url]https://developer.valvesoftware.com/wiki/Leak[/url]
You've probably tied a displacement to func_detail.
[QUOTE=TFlippy;41950172]You've probably tied a displacement to func_detail.[/QUOTE]
It would say if he had.
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