100% CPU Usage while compiling; Computer turns off.
6 replies, posted
First time posting here so sorry if this has been answered before. So yeah, my computer turns off when the compiler gets to PortalFlow in around 7 or 8, this happens the most as the map gets bigger, there's no warning or anything. I'm posting this because it's been around 5 or 6 times I've tried and it just keeps on shutting down.
Ps, I have 8gb ram.
I've never heard of nor experienced a computer turning itself off because it detected a virus
What's your CPU, temperatures while compiling, etc?
I kept on checking after the first time it crashed just to make sure that it wasn't overheating and it always remained less than 34 celcius.
if you have a quad core add -threads 3 in expert mode to all compilers, -threads 1 if it's a dual.
I've absolutely no idea why your computer would turn off unless the CPU was overheating, but leaving a core free is maybe a solution.
I would recommend compiling with [url=https://developer.valvesoftware.com/wiki/Batch_Compile_Tool]Valve Batch Compile Tool[/url], it doesn't put load on CPU and will prevent your PC from shutting off given that the CPU load is the reason for it doing so.
[QUOTE=GameDev;41220348]I would recommend compiling with [url=https://developer.valvesoftware.com/wiki/Batch_Compile_Tool]Valve Batch Compile Tool[/url], it doesn't put load on CPU and will prevent your PC from shutting off given that the CPU load is the reason for it doing so.[/QUOTE]
That seems to have done it for me, thanks!
Alternatively if you use a version that may not be supported later by vbct, you can try compiling with -low.
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