• CTF_OrangeLand
    31 replies, posted
My second TF2 map, this time CTF. I tried to make the map a bit more roomy like some poeple wanted, so here it is: Arena area at the center: [IMG]http://i76.photobucket.com/albums/j16/AquarianEssence/hl22013-08-0918-09-04-14_zps69d6d2ce.png?t=1376086589[/IMG] Red base: [IMG]http://i76.photobucket.com/albums/j16/AquarianEssence/hl22013-08-1111-53-34-76_zpsf8d8f5b2.png[/IMG] Blu Base: [IMG]http://i76.photobucket.com/albums/j16/AquarianEssence/hl22013-08-1111-53-44-79_zpsbe8d1ae4.png[/IMG] Overhead View: [IMG]http://i76.photobucket.com/albums/j16/AquarianEssence/hl22013-08-1111-53-27-37_zps1d51f1a8.png[/IMG] Updated version. Download: [url]http://www.mediafire.com/?v1r1r9b1ivc28tu[/url] Pictures are outdated; new ones are on the way.
No offense but we prefer maps released without dev textures :v:
Its only temporary.
[QUOTE=minilandstan;41779083]No offense but we prefer maps released without dev textures :v:[/QUOTE] I actually prefer them. I want fun, regardless of how pretty and full of visual noise it is. [editline]9th August 2013[/editline] [QUOTE==(E)=AndromK;41779719]Its only temporary.[/QUOTE] CTF_[B]Orange[/B]Land? [editline]9th August 2013[/editline] Also it looks pretty small
Huh, you serious? Its[B] alot [/B]bigger than the other one i posted.
add more detail, maybe rework your design, it's too small. also, it doesnt fit the tf2 style much most buildings are not just boxes, they have all kinds of supports, slanted roofs, lips to tops and such.
[QUOTE==(E)=AndromK;41779956]Huh, you serious? Its[B] alot [/B]bigger than the other one i posted.[/QUOTE] From the screenshot, it looks like two areas with a large middle one. Also it looks like it would be [I]easy[/I] to spawncamp
Hm, maybe there should be two exits?
For a map like this, it is preferable that the guy uses those textures to help him construct the map into a more balanced and fun map in general. You don´t work on how good a map looks like until you are sure it plays well. But yeah, the name [B]Orange[/B]Land makes it seem like you are trying to make it into an orange map.
Try using props, will add a bit of the detail. And change the default skybox.
[QUOTE=minilandstan;41779083]No offense but we prefer maps released without dev textures :v:[/QUOTE] Sometimes dev textures look better for maps. If you add more detail, some of the grey dev textures can be worked in to make it look badass.
Good idea! Kay guys, i'm working on it now. (slight procrastination involved) [editline]11th August 2013[/editline] Uh, i completely forgot to put up a download link.. I AM SO EMBARRASSED! I AM SORRY, LORDS OF FACE-PUNCH! It should be up along with updated photos in some weird date that you guys wont see coming.
Updated. Download link will be up soon. Gosh darnit, even those pictures are outdated..
Download links are up. I'll update the pictures soon, I promise.
Does anyone even care about this? I'd appreciate some comments atleast.
Alright I´m just going to go out and say, I think Facepunch isn´t the right place for you to do this type of thing. I´d say start fresh on TF2Maps.net, it´s the perfect website for constructing a tf2 map from scratch.
[QUOTE=ClauAmericano;41877549]Alright I´m just going to go out and say, I think Facepunch isn´t the right place for you to do this type of thing. I´d say start fresh on TF2Maps.net, it´s the perfect website for constructing a tf2 map from scratch.[/QUOTE] Why not? We handle all source maps on this forum...
[QUOTE=IronPhoenix;41878049]Why not? We handle all source maps on this forum...[/QUOTE] Not only is TF2Maps.net also helpful, it is basically a very well known website for this type of thing. They also have what they call gamedays which would be perfect for this guy to get some good criticism on how to make the map better competitively. Plus Facepunch is more well known for its Gmod maps, so there is that as well.
[QUOTE=ClauAmericano;41878078]Not only is TF2Maps.net also helpful, it is basically a very well known website for this type of thing. They also have what they call gamedays which would be perfect for this guy to get some good criticism on how to make the map better competitively. Plus Facepunch is more well known for its Gmod maps, so there is that as well.[/QUOTE] Did you not notice that the mapping section really doesn't care about those lines? It is source, people will release stuff here.
[QUOTE=IronPhoenix;41878481]Did you not notice that the mapping section really doesn't care about those lines? It is source, people will release stuff here.[/QUOTE] [t]http://i.imgur.com/1ezbnGW.png[/t]
[QUOTE=ClauAmericano;41878556][t]http://i.imgur.com/1ezbnGW.png[/t][/QUOTE] You're an idiot. There are many more maps shown off here than just Gmod maps, hell Gmod maps are the minority. The reason it was rated in such a way is because most experienced mappers don't really care for underdetailed dev-texture maps unless they are going for a very specific art style.
[QUOTE=samuel2213;41878972]You're an idiot. There are many more maps shown off here than just Gmod maps, hell Gmod maps are the minority. The reason it was rated in such a way is because most experienced mappers don't really care for underdetailed dev-texture maps unless they are going for a very specific art style.[/QUOTE] But the guy wanted to create a map slowly, constructively, from my point of view. All he got was bad ratings and very few helpful tips, if not any.
[QUOTE=ClauAmericano;41879000]But the guy wanted to create a map slowly, constructively. All he got was bad ratings and very few helpful tips, if not any.[/QUOTE] Then he should have mentioned it in the OP. If you do not mention that the map is a WiP, most people are going to automatically assume it is finished.
[QUOTE=samuel2213;41879012]Then he should have mentioned it in the OP. If you do not mention that the map is a WiP, most people are going to automatically assume it is finished.[/QUOTE] It seemed obvious from the screenshots to me. But yeah, I might be an idiot for trying to help.
I'll be ~that guy.~ You're not really getting any comments because the map is the shining example of "my first map" (even if it's not the first one you've made). -It has two really long, linear hallways. Snipers will dominate here and nobody else can do anything about it... -...except for Soldiers and Demos, who can rocket jump or sticky jump up to the top of the map, and proceed to ignore everything on the ground by walking around it and falling on top of the intelligence. Decimates gameplay and things like sentries. -There's a third hallway with absolutely no purpose, since you can enter it but you can't get through to the other side since it leads into an enemy base. You can only exit this hallway because you messed up one of your door opening flags (presumably). -No health/ammo lockers, and the health and ammo drops are in bad locations where they would be irrelevant anyway. -Map is not symmetrical, blue side base especially. The building "hangs" over one of the hallways while red base does not. -Models are sparse. There is essentially no brush detailing. From an aesthetics perspective the map is boring and bland. Everything is either cube-like or rectangular, except for the ramps. Basically, this map is not really in a release state, and even if you weren't going for "serious" TF2 mapping akin to official maps, you still have several issues that need to be fixed anyway. Sorry for being that guy. I'm not trying to discourage you, you just have a lot of work to do yet before people will take a serious interest in your map. Good luck.
[QUOTE=ClauAmericano;41879113]It seemed obvious from the screenshots to me. But yeah, I might be an idiot for trying to help.[/QUOTE] It isn't really. If it is WIP, the op needs to say. That way we can give proper advice. Not even sure what the theme is or if it was always going to stay dev textured.
[QUOTE=IronPhoenix;41879446]Not even sure what the theme is or if it was always going to stay dev textured.[/QUOTE] TF2 mappers tend to start making their maps with dev textures. You never start working on how the map looks like until you are sure it plays well. You probably know that though. That´s why I took the guess that it was a WiP.
[QUOTE=ClauAmericano;41879535]TF2 mappers tend to start making their maps with dev textures. You never start working on how the map looks like until you are sure it plays well. You probably know that though. That´s why I took the guess that it was a WiP.[/QUOTE] I once made a map that was all dev textures for a competition. You can make maps that just use dev textures, and sometimes that looks better.
[QUOTE=Zanarias;41879264]I'll be ~that guy.~ You're not really getting any comments because the map is the shining example of "my first map" (even if it's not the first one you've made). -It has two really long, linear hallways. Snipers will dominate here and nobody else can do anything about it... -...except for Soldiers and Demos, who can rocket jump or sticky jump up to the top of the map, and proceed to ignore everything on the ground by walking around it and falling on top of the intelligence. Decimates gameplay and things like sentries. -There's a third hallway with absolutely no purpose, since you can enter it but you can't get through to the other side since it leads into an enemy base. You can only exit this hallway because you messed up one of your door opening flags (presumably). -No health/ammo lockers, and the health and ammo drops are in bad locations where they would be irrelevant anyway. -Map is not symmetrical, blue side base especially. The building "hangs" over one of the hallways while red base does not. -Models are sparse. There is essentially no brush detailing. From an aesthetics perspective the map is boring and bland. Everything is either cube-like or rectangular, except for the ramps. Basically, this map is not really in a release state, and even if you weren't going for "serious" TF2 mapping akin to official maps, you still have several issues that need to be fixed anyway. Sorry for being that guy. I'm not trying to discourage you, you just have a lot of work to do yet before people will take a serious interest in your map. Good luck.[/QUOTE] 1, it would be a bad idea to try going sniper as there are 3 exits (Not shown in pictures, they are outdated.) 2. This is very true and needs to be fixed, I'll work on this. Sentries should be blocked from being placed anywhere except the intel area, and even so spies would very easily be able to sap the sentries. 3.The hallway is for an arena, you can touch the door or press the button to open it. 4.This is an issue that needs to be fixed, I will work on this on the next release. 5.Could you show me a picture of the game? 6.I should probably add this to the OP, but the map is still [U]WIP[/U] and as such, I do agree that it is bland and has no good eyecandy. 7. I agree, but the map works wonderfully with bots regardless. [editline]24th August 2013[/editline] Updated the post saying that it is not finished.
Very sorry for the lack of updates, guys. I am trying!
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