[release][tab]Name:[/tab] Gm_mobenix_v3 _Final
[tab]Version:[/tab] Final
[tab]Description:[/tab] big Sandbox map with many intresting features
[tab]Requirements:[/tab] Gmod10 and an good computer
[tab]Download:[/tab][URL]http://www.garrysmod.org/downloads/?a=view&id=66759[/URL][/release]
[IMG]http://spk2.sp.ohost.de/spkskrempel/GMOD_und_Mapping/Projekt_Gmod_MAP/Mobenix_banner.png[/IMG]
>[B]Mobenix_v3_Final[/B]
[B]Changelog[/B]
-fix some textures not includet in bsp
-fix Train respawn sometimes fails
-fix dozer block wall block all phys objekts when the tunnelediter is disabled
-change remove water in Construct area
-change intensify steering of brushed cars
-change decrease yellow color of sun
-more ligting optimation
-add more options to map config 70% of all map entity are now deletable (30% more as in v3)
-other small optimations and changes
[URL="http://www.garrysmod.org/downloads/?a=view&id=66759"][IMG]http://www.garrysmod.org/img/?t=dll&id=66759[/IMG][/URL]
[URL="http://gman.org.uk/index.php?page=info&ID=128"][IMG]http://gman.org.uk/image.php?type=info&ID=128&size=1[/IMG][/URL]
[URL="http://files.filefront.com/gm+mobenix+v3+finalzip/;13604901;/fileinfo.html"][IMG]http://static4.filefront.com/ffv6/graphics/b_download_still.gif[/IMG][/URL]
screenshots:
[URL]http://spk2.sp.ohost.de/spkskrempel/?b=GMOD_und_Mapping/Projekt_Gmod_MAP/Mobenix_v3_final[/URL]
>[B]Mobenix_v3[/B]
[URL="http://www.garrysmod.org/downloads/?a=view&id=63946"][IMG]http://www.garrysmod.org/img/?t=dll&id=63946[/IMG][/URL]
[URL="http://gman.org.uk/index.php?page=info&ID=115"][IMG]http://gman.org.uk/image.php?type=info&ID=115&size=1[/IMG][/URL]
[URL="http://files.filefront.com/gm+mobenix+v3zip/;13432448;/fileinfo.html"][IMG]http://static.filefront.com/ffv6/graphics/b_download_still.gif[/IMG][/URL]
screenshots:
[URL]http://spk2.sp.ohost.de/spkskrempel/?b=GMOD_und_Mapping/Projekt_Gmod_MAP/Mobenix_v3[/URL]
This is the latest version of Gm_Mobenix
It's a big Sandbox map with many intresting features like a full automatic train, a gnome-taxi-service or a tunneleditor, that allows you to construct your own tunnelsystems in the map.
[B]>Features:[/B]
[B]>Construct area:[/B]
-flat build places
-some buildings in construct-style
-small rp area with 4 apartments and a shop
-bowling allay
-disco
-tunneleditor
-central railway station, secondary station
-big hall
-Banana-Gman
-basic npc nodes
[B]>Forest area:[/B]
-uneven terrain
-some houses
-some factory buildings
-a hotel with 8 apartments
-3 railway stations
-water
-a long cave
-racetrack
-a spawn-house for the brushed racing-cars
[B]>Global:[/B]
-HDR
-Spawnroom
-3D skybox
-rail system
-train (manual or automatic drivable)
-Taxi system
-a hidden easteregg
-wired door control entitys
[B]>Other:[/B]
-a lua based mapconfig
-a minimap which shows all player position
[highlight][B]NOTE:[/B][/highlight] you can control the minimap client with follow console commands:
"mobenix_show_Train"
"mobenix_show_players"
"mobenix_display_distance"
[highlight][B]Credits:[/B][/highlight]
[B]Sportkeks [/B] > the mapper of this map
[B]On A Freak[/B] > alpha and beta tester
[B]MaZz3[/B] > alpha and beta tester
[B]MrFaul[/B] > alpha and beta tester
[B]Zumo [/B] > alpha and beta tester
[B]Stoned [/B] > alpha and beta tester
[B]Speed [/B] > beta tester
[B]Cracked [/B] > beta tester
[B]Altair [/B] > beta tester
[B]Splayn [/B] > converted the dozer model from GTA:SA
[B]Kuno [/B] > converted the taxi model from GTA:SA
[B]Xhizors [/B] > made the grasstexture at the forest
[B]Stoned [/B] > helped me to write the lua config and made the minimap
[B]MrFaul [/B] > made the door control entity
[B]MaZz3 [/B] > mapped some little things
[highlight][B]>Important for serveradmins!!!![/B][/highlight]
with the mapconfig you can disable/enable some map features, its usefull to get more free *edicts or simply disallow some things you don´t want that anybody use it.
the config can be found here: addons/Gm_mobenix_v3_final/lua
*What are edicts?! You can imagine edicts as slots in the Hl2-engine to register entitys. As a conclusion, every weld connection, every rope and every map entity need a free edict slot.
If all slots are engaged your game will crash and you get the engine error: ED_Alloc: No free edicts.
So it's advisable to disable some map features to get more free edicts.
How much edicts are needed by a map features can you read in the map config.
[Code]
New Map setting options:
Battery
Bowlingallay
Crashelevator
Disco
Door_Controller
Gman
Hotel
Infohints
Offroadcars
Physdoor
Race
Racenpcs
RacetrackHouse
Ropes
Rp_area
Spotlights
Taxi
Train
Trainai
Train_switches
Tunneleditor
[/Code]
[B]Media:[/B]
[URL="http://www.facepunch.com/"]View YouTUBE video[/URL]
[URL]http://youtube.com/watch?v=bH6YmvbuthM[/URL]
[IMG]https://www.paypal.com/de_DE/DE/i/logo/paypal_logo.gif[/IMG]
If you like this map and you can spare a dollar or more then please make a donate to motivate me to create more versions of gm_mobenix. please donate [URL="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3604887"][IMG]https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif[/IMG][/URL]
thank you :D
[B]People which have donated and make me very happy :D :D :D[/B]
-Bayangan donated with 20€
-trans donated with 10€
-Draconigen donated with 5€
-angrykid8 donated with 2€
-Cornee Traas donated with 2€
-Skihouse donated with 1€
Amazing! Downloading now. So how exactly does the tunneling system work?
Wow! Outstanding work!
You drive the dozer, select a premade shape, press mouse1 ->
-------------
|__|__| x | <[ooo] <- (Dozer)
-------------
|__|__|__|
-------------
x - a red selected brush, and this brush will be replaced with the shape you selected.
€dit: sorry for this bad example ... q.q
That's fucking awesome.
I can't wait to play this, 120mb map... how long did it take to compile?
Oh man, Looks Incredible. Downloading, can't wait to play.
Looks nice. It's got my download.
Fucking incredible, downloaded and installed :D
Lol, Buttsex and Butt =/= Sex
OMGWTFBBQ! D:
Oh... My... GOD!
That looks so beautiful. I must try it. I MUST! *Downloads it twice to be sure*
[QUOTE=Butt =/= Sex;14017207]Fucking incredible, downloaded and installed :D[/QUOTE]
You again! D:
Is there a way of turning off the disco thing, it seems any minge that joins just wants to screw around with that.
[QUOTE=Buttsex;14017162]Looks nice. It's got my download.[/QUOTE]
Bitch stole ma name
[QUOTE=Butt =/= Sex;14017382]Bitch stole ma name[/QUOTE]
You're an 09er.
I did not steal anything from you.
[quote=buttsex;14017391]you're an 09er.
I did not steal anything from you.[/quote]
rawr!!
Alright now lets stop thi- RAWR!
[img]http://d2k5.com/sa_emots/emot-awesome.gif[/img]
Finally! A newer version of my favorite map!
EDIT: Just finished playing the map for about 30 min. It's fucking great!
This map looks epic! Will probably host my server with it soon!
PLEASE tell me it is properly noded. Everyone said the nodes were too far apart on the last one so I didn't download it... I will download this, but please tell me it's noded properly.
yes there are basic nodes at constuct area
[QUOTE=x SPK x;14017870]yes there are basic nodes at constuct area[/QUOTE]
... only there? REALLY?! Oh my Shiva I hate when mappers do that! So you can make tunnels, but all you can do is drive or build in them? You can run around with zombies?
And on the nice scenic road with some houses, you can't have a combine ambush?
How do you open the minimap? I can't see it, I assume there is a command console somewhere.
Nerdgasm.
Oh fuck my eyes are cumming.
[QUOTE=rhx123;14018018]How do you open the minimap? I can't see it, I assume there is a command console somewhere.[/QUOTE]
the minimap is in the spawnroom its not a hud minimap.
[QUOTE=x SPK x;14018416]the minimap is in the spawnroom its not a hud minimap.[/QUOTE]
Ah, stupid me.
Sorry to bombard you with questions, but how do I spawn the brush cars?
Ive looked in the nearby garages, and not found a button.
I know its probabaly just as obvios as the other one.
And great map, 10/10
Laughed at the right-hand train elevator. I thought something was up with the gnome [img]http://sa.tweek.us/emots/images/emot-v.gif[/img]
Good work, I'm uploading it to GMAN (and maybe even making it Editor's Choice!)
Awesome, I can't believe this is finally out!!
My reaction is speechless.
Oh My God... Amazing... everything is just so amazing... but 120 megs when zipped... my guess is you included all the content from ep2 and ep1?
yes :D that every one can play this map, but i know 193mb unzipped is very very much for a map
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