• [HELP] > • Part of the map automatically deletes each compilation. •
    11 replies, posted
Hello, I try to change rp_city45_2013 for Half Life 2 Role Play server but when I compile the map, part of the map is not present, I do not know if this is a protection or a hammer bug I hope you can help me. If this is a bug or a hammer protection, is that you can tell me how to get rid of it? thank you. :smile: Sorry for my english, i'm french.
[QUOTE=TheMafieuur;42013954]Hello, I try to change rp_city45_2013 for Half Life 2 Role Play server but when I compile the map, part of the map is not present, I do not know if this is a protection or a hammer bug I hope you can help me. If this is a bug or a hammer protection, is that you can tell me how to get rid of it? thank you. :smile: Sorry for my english, i'm french.[/QUOTE] If you noclip to the area where the map is missing, and it loads and the other part disapears. Something is wrong with the areaportals. Best is to make your own map if you arn't good at mapping.
You might have radius culling enabled. Press C to disable it. :)
DatPolishGuy > It's not a area portal bug. Edit : And when i use noclip i can see the map in a big size below the map.
You've got a leak.
I deleted all the leaks but there is always the problem.
Use a point file. If it points to an entity, check your brushwork.
I use the pointfile, but i don't have problems.
Decompiling a map causes all kinds of issues. Do you have the compile log?
[QUOTE] ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rp_city45_orlezion.vmf" Valve Software - vbsp.exe (Jun 20 2013) 4 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\materials Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rp_city45_orlezion.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/rp_city45_orlezion/nature/canal_reeds_wvt_patch Patching WVT material: maps/rp_city45_orlezion/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11062.7 699.0 422.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 2078: Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 588 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rp_city45_orlezion.prt...Building visibility clusters... done (0) material "skybox/paintedrt" not found. Can't load skybox file skybox/painted to build the default cubemap! Can't load skybox file skybox/painted to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 material "decals/bunker_decal02" not found. Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (956589 bytes) Error loading studio model "models/props_silo/light_red2.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2253 texinfos to 1463 Reduced 423 texdatas to 351 (18346 bytes to 15922) Writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rp_city45_orlezion.bsp 8 seconds elapsed 1.049162 -3.207047 0.000000 -1.049033 -3.207047 0.000000 -1.049033 3.206336 0.000000 1.015345 -3.207047 0.000000 make_triangles:calc_triangle_representation: Cannot convert ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rp_city45_orlezion" Valve Software - vrad.exe SSE (Jun 20 2013) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_city45_orlezion.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (3.98 seconds) 9638 faces 1605464 square feet [231186816.00 square inches] 12 Displacements 31768 Square Feet [4574595.00 Square Inches] 211 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43) Build Patch/Sample Hash Table(s).....Done<0.0571 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 12 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (52) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 41/1024 1968/49152 ( 4.0%) brushes 2008/8192 24096/98304 (24.5%) brushsides 14680/65536 117440/524288 (22.4%) planes 8966/65536 179320/1310720 (13.7%) vertexes 17191/65536 206292/786432 (26.2%) nodes 5756/65536 184192/2097152 ( 8.8%) texinfos 1463/12288 105336/884736 (11.9%) texdata 351/2048 11232/65536 (17.1%) dispinfos 12/0 2112/0 ( 0.0%) disp_verts 1276/0 25520/0 ( 0.0%) disp_tris 2112/0 4224/0 ( 0.0%) disp_lmsamples 75859/0 75859/0 ( 0.0%) faces 9638/65536 539728/3670016 (14.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5866/65536 328496/3670016 ( 9.0%) leaves 5798/65536 185536/2097152 ( 8.8%) leaffaces 12649/65536 25298/131072 (19.3%) leafbrushes 5418/65536 10836/131072 ( 8.3%) areas 4/256 32/2048 ( 1.6%) surfedges 69960/512000 279840/2048000 (13.7%) edges 42924/256000 171696/1024000 (16.8%) LDR worldlights 211/8192 18568/720896 ( 2.6%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1063/32768 10630/327680 ( 3.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18963/65536 37926/131072 (28.9%) cubemapsamples 26/1024 416/16384 ( 2.5%) overlays 15/512 5280/180224 ( 2.9%) LDR lightdata [variable] 6621916/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 130897/393216 (33.3%) LDR ambient table 5798/65536 23192/262144 ( 8.8%) HDR ambient table 5798/65536 23192/262144 ( 8.8%) LDR leaf ambient 15142/65536 423976/1835008 (23.1%) HDR leaf ambient 5798/65536 162344/1835008 ( 8.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/67888 ( 0.0%) dtl prp lght [variable] 1/154 ( 0.6%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/40728 ( 0.0%) pakfile [variable] 78803/0 ( 0.0%) physics [variable] 956589/4194304 (22.8%) physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 27263 Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_city45_orlezion.bsp 1 minute, 46 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rp_city45_orlezion.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\rp_city45_orlezion.bsp"[/QUOTE]
[QUOTE=TheMafieuur;42021028][/QUOTE] FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11062.7 699.0 422.5) You do have an areaportal leak, go to those coordinates via the View-tab on the top row, and fix or remake the areaportal or any brushes that might cause the issue. Remember you cant place areaportals on func_details I also see you're using displacements with the power of 4, that could be problematic either now or later on, so I suggest lowering them down to 3
What do you mean you deleted all the leaks? Do you mean that you deleted every entity in the map or you actually fixed the cause of the leak? Please tell me it's not the first one... Assuming that you properly fixed the leaks, the FindPortalSide error can also pop up when you have a really really big brush. You can try splitting that brush up into multiple parts and see if that corrects things. Also you're not running VVIS at all, which might make a difference, even on fast.
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