• Garry's mod RP-map compiling help
    2 replies, posted
[B]Hello, my name is Watri and this is my first post. I recently made this map: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=562330820[/url] I am trying to re-make it once again and I have this error on the map. You can see through skybox textures as if they were transparent into areas where you shouldn't be able to see through which lags a lot as you have to load the entire map instead of sections. ([url]http://imgur.com/a/9p9kc[/url]) You usually get this when your map has a leak but I don't get any leaks on hammer and the previous map-versions didn't have a problem with leaks either. I tried optimizing the map even more but the same problem still occurs, please help me if you know anything of how to fix it! When I load up the map I get this spammed in my console: [/B] Too many vertex format changes in frame, whole world not rendered
Could you paste your compile log ?
Actually this error is caused by too much attempting to be rendered in that area. From what I'm concerned this is just console spam, and you can use the con_filter commands and remove it. Its not much of a concern unless you're seeing noticeable lag, then its a problem with too much shit being rendered and you have to optimize your brush work.
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