[b]T[/b]his is the first ttt map I have made.
It is just a little industrial corner of a big city, and it counts with three factories, an old warehouse, a little car workshop and another old building used to manufacture petroleum.
I've added a lot of traps, since I do love them when I play TTT. They are nine always willing to give you a hug. I'll love to see you trying them personally.
I would also like to point out the fact that the gmad.exe is a shit of a program, I've had to search for the old workshopper.exe in a japanese web that I didn't even understand well.
I hope you enjoy this map as much as I did making it. Have fun!
[b]Download link:[/b]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=193970233]Steam Workshop[/url]
[b]Features:[/b]
-3 complete buildings
-9 functional traps with their respective traitor buttons
-Some hideouts here and there
-Fast zombies!
-Manhacks!
-Up to 32 players
-More or less well looking skybox
-Lights you can switch off to kill your prey easily
[b]Images:[/b]
[URL=http://imgur.com/MkZkqbD][IMG]http://i.imgur.com/MkZkqbDl.jpg[/IMG][/URL]
[URL=http://imgur.com/YXyHbg4][IMG]http://i.imgur.com/YXyHbg4l.jpg[/IMG][/URL]
[URL=http://imgur.com/9EpwOt8][IMG]http://i.imgur.com/9EpwOt8l.jpg[/IMG][/URL]
[URL=http://imgur.com/BhpFHIq][IMG]http://i.imgur.com/BhpFHIql.jpg[/IMG][/URL]
[URL=http://imgur.com/UdICfCO][IMG]http://i.imgur.com/UdICfCOl.jpg[/IMG][/URL]
[b]Last notes:[/b]
-This map only uses HL2 textures. You won't experiment problems even if you don't have CS:S installed.
-You can do what you want with the map. Who am I to stop you from make your own version of my map? I would love to see it! (I would thank you if you could give me a little credit in a little corner)
-I'm not the mapping king you all think, and I'm not the best at optimizing a map, so I'm sorry if you find an error in my map, but I'm not the kind of guy who makes 2487210 versions of the same map.
Why did you make two versions of the thread 6 minutes apart?
You are right though, you aren't a mapping king. The lighting is weird, the brushwork is pretty featureless, the texturing fairly average. I see windows cut off or following around corners, huge blocks of a single texture with nothing to break it up and lifeless spaces.
Use different textures to break up walls of colour. Add stains, mugs, little details to add signs of life. It may be abandoned, it doesn't mean it has to be bare. You have very white lights inside, and yet signs of decay, make those lights a dirty yellow and maybe add some point_spotlights or lightshafts...something to make the inside lighting look dusty. The car on the pole looks very strange, consider removing it totally, or work out a better pole for it.
Not the worst around, but needs work.
It looks pretty cool, work on the textures though.
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