• Bhop Badges shoot boosters
    2 replies, posted
So i have been trying to get these to work in gmod for the past 2 days but no luck. I have no clue what the problem is. The boosters work on css and they same type of boosters work on bhop_cutekittenz for gmod. How it works is, if a play shoots the button it makes tagetname = upboost and they pass the filter to be push up by a trigger_push right under them. I'm not really good at explaining how it works so if you want to check out the map here. [url]http://css.gamebanana.com/maps/146875[/url] and the map the boosters work for gmod on is here [url]http://css.gamebanana.com/maps/155370[/url] .
It's likely a [I]func_button[/I] with the flags set to [I]Damage Activates[/I] with an output of [I]OnDamaged !activator SetName upboost[/I] Then the [I]trigger_push[/I] simply has a [I]Filter_activator_name[/I] set to pass with [I]upboost[/I]. So for all intents and purposes it should work unless you've done something wrong. Upload the bit of the .vmf it's in so we can see.
[QUOTE=Ereunity;40685904]It's likely a [I]func_button[/I] with the flags set to [I]Damage Activates[/I] with an output of [I]OnDamaged !activator SetName upboost[/I] Then the [I]trigger_push[/I] simply has a [I]Filter_activator_name[/I] set to pass with [I]upboost[/I]. So for all intents and purposes it should work unless you've done something wrong. Upload the bit of the .vmf it's in so we can see.[/QUOTE] [url]http://www.mediafire.com/?umza6zz2ucjc5w3[/url] Heres the link to the vmf, thanks for taking your time to look at it.
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