• WARPAC: A community project expanding its Mapping team.
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[img]http://warpac-rp.com/images/WARPAC_Logo.png[/img] [i]“Communism isn’t sleeping; it is, as always, plotting, scheming, working, fighting.”[/i] [quote]Thread music: [url]https://soundcloud.com/x-score/warpa...-theme/s-JT15B[/url][/quote] Hello Facepunch! My name's Kyle (AKA: Bloodprime) and I'm here to represent the WARPAC team in our call to expand our mapping team. Before I introduce the team, let me give you a little bit of information on our project; [b]Plot:[/b] [quote]Khrushchev looked up from the report and nodded, a bead of sweat rolling down his brow. "This is genocide, Mr. President.", quipped the figure at the other end of the table. Khrushchev locked his gaze on the figure and coldly replied, "No, comrade. This is war." And so the fleet turned from Cuba and began the long journey back to the homeland, as per the direct orders from Khrushchev. The US missiles remained on the Turkish border as the Americans celebrated their victory over the Soviet Union. It wasn't until two weeks later that the intentions of the Soviets became clear. The first report of sickness arose from Washington D.C itself, and it wasn't long before it was a nation-wide epidemic. People were urged to stay in their homes and avoid contact with anyone outside. Riots plagued a majority of the country with the implemented martial law having little effect on the chaos. T.V stations dropped off the air, telephone lines went down and eventually electricity itself went offline. The entire nation fell silent. A month later, the U.S.S.R began the first of many routine spy plane flights to scour the remains of the once bustling U.S.A. Their initial reports showed no signs of life, and all reports after that showed no deviations. The sickness spilled through U.S borders and collapsed anything it touched. And so began the Soviet occupation of the world.[/quote] [b]Timeline:[/b] [quote]You can view the WIP timeline on our wiki at: [url]http://warpac-rp.com/wiki/?page_id=33[/url][/quote] [b]Synopsis:[/b] [quote]WARPAC an RPG/Shooter set in a parallel universe on the south-eastern coast of America, 2010. A weaponized strain of smallpox manufactured by the U.S.S.R during the cold war knocks the U.S, as well as it's neighboring countries, off of the map. The newly formed global military, the Red Central Army (R.C.F), deploys the 'Fifth Soviet Reconnaissance Company' to the Americas to deliver a verdict on habitability of the land. However, after deeming the lands safe the company disappears in an unspecified south-eastern American city. The R.C.F deploys the 'Eighth Soviet Ground Battalion' in response, whom are met with an unexpected foe. The people of the Americas have banded together to form the Western Continental Pact (WestCon) and severely outnumber the battalion, taking the Soviet technology for their own use against future reinforcements. Players may choose to join one of the two factions, or remain as a refugee and create their own path.[/quote] Hopefully the above gives you a decent impression of WARPAC. It's an ambitious community project that pulls from a variety of arts, in an attempt to create an extremely immersive Garry's Mod roleplay game-mode. [b]The Team:[/b] Our team is comprised of several university graduates and pre-graduates in the computer sciences; be it development, sound or art. [quote] [b]Kyle Hall[/b] - Project Co-Leader, Graphic & 3D Artist, Lead Mapper. [b]Toby Griffiths[/b] - Project Co-Leader, Canon & Data Manager. [b]Matt Rabey[/b] - Lead Developer [b]Alex Swift[/b] - Developer [b]Lennart Bernhardt[/b] - Developer [b]Jake Samz[/b] - Developer [b]Will Arroyave[/b] - Concept & 3D Artist [b]Jan Haak[/b] - Musician & Composer [b]Billy Sullivan[/b] - Web Developer [/quote] [i]Kyle Hall:[/i] [quote] ze_infested-industry: [url]http://css.gamebanana.com/maps/164990[/url] [img]http://files.gamebanana.com/img/ss/maps/4f88039d275ef.jpg[/img] [img]http://warpac-rp.com/images/WARPAC_Logo.png[/img] [img]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc1/903259_291206817677085_1363558209_o.jpg[/img] [/quote] [i]Will Arroyave:[/i] [quote] [img]https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1410924_10202324101645980_733199492_o.jpg[/img] [img]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/1401795_10202371380387919_1892730244_o.jpg[/img] [img]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/1507381_10202845736406523_1022063123_o.jpg[/img] [/quote] [i]Jan Haak:[/i] [quote] [url]www.x-score.de[/url] [/quote] [i]Billy Sullivan:[/i] [quote] [url]http://www.pakobrats.com/[/url] [/quote] So what will you be doing as a part of our team? WARPAC is a standalone game-mode. We do not plan on using any existing framework. This means that there is a lot to do in the base code department. To go into some more detail, planned features for WARPAC include a; [quote]- Crafting System - Leveling System - Power Struggle System - Minion & Boss Fight System - Item Dispersion Mechanic - Resource Gathering System - Medical System[/quote] WARPAC is set on a southeastern American peninsula. There is a heavy concentration of buildings towards the middle of the city, with foothills and a coastline in the surrounding areas. We are currently working on a detailed map layout (what we currently have will be shown to all that apply), but we still plan on leaving some creativity with the mapping team! If you are interested in applying or have any further questions, please email me at: [email]khall27@live.co.uk[/email]
Man those communists sure are evil. I hope you can play as CEO of macdonalds armed with freedom launchers. What do you have to show of your project so far?
*edit* I'm being a dick. */edit* Good luck with the project.
Below is what I've worked on for the map so far. [b]WIP Map Layout:[/b] [img]http://imageshack.com/a/img842/8485/obvv.jpg[/img] [b]WIP Map:[/b] [img]http://imageshack.com/a/img849/9395/ehcc.jpg[/img] My focus has been divided all over the project which is why we're looking for a few more mappers.
[QUOTE=Bloodprime;43336524]Below is what I've worked on for the map so far. [b]WIP Map Layout:[/b] [img]http://imageshack.com/a/img842/8485/obvv.jpg[/img] [b]WIP Map:[/b] [img]http://imageshack.com/a/img849/9395/ehcc.jpg[/img] My focus has been divided all over the project which is why we're looking for a few more mappers.[/QUOTE] That seems like an extremely sparse map according to the layout. Maybe it's just me though.
[QUOTE=Bloodprime;43336524]Below is what I've worked on for the map so far. [b]WIP Map Layout:[/b] [img]http://imageshack.com/a/img842/8485/obvv.jpg[/img] [b]WIP Map:[/b] [img]http://imageshack.com/a/img849/9395/ehcc.jpg[/img] My focus has been divided all over the project which is why we're looking for a few more mappers.[/QUOTE] Just a heads up your frame rate is going to take a nose dive later on if you keep it as open as it is now.
[QUOTE=wazanator;43347465]Just a heads up your frame rate is going to take a nose dive later on if you keep it as open as it is now.[/QUOTE] Not if it keeps to the layout it won't. It doesn't have enough "stuff" to cause fps issues. cscdesert was pretty open similar to this as well and I don't recall having any fps issues when using the map.
As nice as csdesert was it is now dated. Walk around it and tell me it doesn't look several years too old. The mod team shouldn't set their goal so low. Right now it looks like free space. Split the big map into lots of smallermaps like stalker or deus ex.
[QUOTE=mdeceiver79;43348143]As nice as csdesert was it is now dated. Walk around it and tell me it doesn't look several years too old. The mod team shouldn't set their goal so low. Right now it looks like free space. Split the big map into lots of smallermaps like stalker or deus ex.[/QUOTE] [quote="Bloodprime"]WARPAC is a standalone [b]game-mode.[/b][/quote]
Man I wish I was a good enough mapper, I would help.
Game-mode for garrysmod? The op is very ambiguous on what they are actually doing. It sounds like they want to make their own engine, which is ridiculous. [quote] WARPAC is a standalone game-mode. We do not plan on using any existing framework. This means that there is a lot to do in the base code department. [/quote] What does that actually mean?
[QUOTE=mdeceiver79;43354985]Game-mode for garrysmod? The op is very ambiguous on what they are actually doing. It sounds like they want to make their own engine, which is ridiculous. What does that actually mean?[/QUOTE] I think it means they are coding from scratch and not using some base such as Clockwork
[QUOTE=Joey1;43355266]I think it means they are coding from scratch and not using some base such as Clockwork[/QUOTE] Yes, that is correct. We're working on our own framework which is likely to have a public release. Additionally, we have brought a new mapper onto the team who has deemed it necessary to change the layout, keeping most of the key features however. We appreciate your help though! Thanks for the suggestions.
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