An ambient_generic stock sound, a triggerable point_clientcommand sound and an ambient_generic custom sound on my map don't work in GMOD. Works in CSS, not GMOD.
The ambient_generic sounds play at map start using logic_auto and as stated the point_clientcommand is triggerable.
I want my map sound to work in GMOD as well as CSS. I heard point_client command was disabled in GMOD (not sure if true) so are there workarounds for what I am trying to accomplish?
Here's a mock-up of how I set up my sounds.
[url]http://filesmelt.com/dl/soundtest.vpk[/url]
Copy the vpk to the 'cstrike' directory to get it working in CSS.
Copy the vpk to the 'garrysmod/custom' directory to get it working in GMOD.
Map, custom sound and source code are all in the vpk. You will need to open the vpk with an archvier program like 7-zip to get the source code.
P.S. > I would love to test the vpk in HL2 but I have no idea how. Just putting it in the main (hl2) directory doesn't seem to work like it does with CSS.
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