• Hammer Usability Problems
    4 replies, posted
Okay, there's a few weird bugs I'm getting since I picked up Hammer again. First one is this. When I have a block on grid like this, the entire group is nicely bounded by a box and when I try to move it, it keeps snapping as if it was off grid. The group consists of both world brushes and a few brush entities but it is still all on the grid. The only way to fix it is to resize both sides on the axis that it's offgrid on so they snap back on the grid. I also noticed while moving it the anchor (whatever that X is) is REALLY far away where usually if I'm selecting other objects, it's right in the corner. [IMG]http://i.imgur.com/AuMReN4.png[/IMG] Next one is this. When I mouse over the handles (when resizing a brush), it doesn't always change the cursor for me to the resize type cursor (the double sided arrow or what not). It only seems to actually change the cursor correctly when the handle happens to be like on the right 1/4 of the 2D view that I'm manipulating the handle on. It's really annoying and just getting on my nerves. It would change in the red area but not the yellow [IMG]http://i.imgur.com/K4PixBc.png[/IMG] Last one. It seems as though the camera in Hammer is glichy and likes to cull certain objects from view when Im facing them. A restart fixes it but I've done it a few times now and I was wondering if anyone else has the problem. Anyone know solutions to these? Thanks
I'm not sure at all if there's a workaround for this. I got all of the mentioned problems myself after the Steampipe updates, and I really doubt Valve is gonna fix them. Your best bet is to simply deal with it at the moment, and hope that there's some workaround around the corner (I havent seen any yet)
If brushes were on grid before and not after moving, right click em and choose Snap to grid.
If I were you, I'd use a custom SDK. It's kinda funny watching all these people have problems with Steampipe while I just use an older SDK and engine build just so I don't have to deal with this junk
[QUOTE=SimplePlanz69;43461353]If I were you, I'd use a custom SDK. It's kinda funny watching all these people have problems with Steampipe while I just use an older SDK and engine build just so I don't have to deal with this junk[/QUOTE] This has nothing to do with using SDK after steampipe.
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