• RP_City17_V1
    43 replies, posted
[h2]RP_City17_V1[/h2] [img]http://blt950.com/images/projects/c17_big.jpg[/img] [h2]Map Details[/h2] [b]Map Name:[/b] rp_city17_v1 [b]Map Type:[/b] Half-Life 2 (Roleplay) [b]Map Setting:[/b] Day/Sunny [b]Game Requirement:[/b] None (Only Garry's Mod is enough) ________________________________________ [h2]Map Description[/h2] The City 17 map is a 90% exported map from Half-Life 2. The rest 10% is basically the work to merge some parts of the map, but also interiors of all the buildings that are possible to enter (except Train station, this is from Valve). The idea of the map was to make a map in daytime, because I felt it started to get boring to only play on HL2RP maps with nights only. I also chose to export the most of the map from HL2, because I wanted to make a map where you kind of recongnice yourself in City 17, when you play here. The map tries to keep the C17 feeling, with the citadel and buildings that you might recongnize from HL2, I can say that making the interiors exact like in HL2 was pretty much impossible task because of limits and proportions. I also wanted to make a map without EP1/EP2 content, make most people have ability to play it. The map was originally made for HeartBit HL2RP community that I owned, as I shut it down and the map just lies here. I decided to make a public release out of it. The map is probably not 100% finished, so feel free to PM me here on Facepunch about ideas to new stuff, fixes, bugs and so on! ________________________________________ [h2]Map Contains[/h2] * Train Station * Plaza - Nexus Plaza (connected together) * Nexus (Armory, Incinerator Room, Hospital, Detainment Block, Research Lab, Shooting Range, Training Facility, 6 Offices, Administrator Office, Meeting Room, Broadcasting Room) * Big Apartments (9 apartments with low standard) * Small Apartments (2 apartments with high standard) * CWU Building * 3 Shops * Sewers with only one way to Resistance Base ________________________________________ [h2]Map Functions[/h2] [i]Just mentioning some "special" functions in the map[/i] * Some shops has girds that can be lifted up/down to open/close the counter in the shop. * The high standard apartments has mirrors in the bathroom, and TV with broadcasting on it. * The Nexus broadcasting room has ability to turn on a camera to broadcast yourself. It also has ability to turn on Judgement Waiver and Autonomous Waiver, I decided not to add voice alert on these waivers as most gamemodes do this themselves. * The judgement waiver triggers citadel to alert (and ground shakes on the alerts), also a orange lamp will blink on each broadcasting screen. Autonomous Waiver blinks red light on the screens, and has no special effect except of that, it's just more like a indication light. * The detainment block contains one interrogation room with one-way window, and also a torture (or more brutal interrogation room) * The resistance base has a airlock that is like the on in Black Mesa East chapter in HL2 * Administrator Office and 1 other office has window curtains, cool for secret meetings. * The meeting room has a blackboard, which has no function. It was made black in thought of adding text to it, to make text well visible. * Nexus has a Incinerator Room where everything dropped in the hole there, gets destroyed. ________________________________________ [h2]Map Download[/h2] [url=http://www.sendspace.com/file/rwf94f]Download via Sendspace: rp_city17_v1[/url] [url=https://dl.dropbox.com/u/36492466/rp_city17_v1/rp_city17_v1.bsp]Download via Dropbox: rp_city17_v1[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=113352748]Subscribe via Workshop: rp_city17_v1[/url] [url=http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US][img]http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png[/img][/url] ________________________________________ [h2]Map Credits[/h2] [b]Mapper:[/b] [url=http://steamcommunity.com/id/blt950/]Blt950[/url] [b]Resistance Base mapper:[/b] [url=http://steamcommunity.com/id/yellowinzehouse/]Yellow Blaze[/url] [b]90% of map credit:[/b] Valve & Half-Life 2 [b]Beta Testers:[/b] ZipWhip, crazyfrogv2, Cynical Crow, Darrenadams, EpicPancakes, Night Hawk, runedogmaster6, Master Eggplant and other people from HeartBit Roleplay Community. ________________________________________ [h2]Map Screenshots (Click to enlarge)[/h2] Trainstation [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/trainstation.jpg[/img_thumb] Plaza [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/plaza.jpg[/img_thumb] High Standard Apartment Plaza [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/hsaplaza.jpg[/img_thumb] Nexus Plaza [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/nexusplaza.jpg[/img_thumb] Nexus Inside [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/nexusmainhall.jpg[/img_thumb] (Nexus) Administrator Office [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/administratoroffice.jpg[/img_thumb] (Nexus) View from office to Main hall [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/viewnexusoffice.jpg[/img_thumb] (Nexus) Detainment Block [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/detainmentblock.jpg[/img_thumb] (Nexus) Research Lab [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/researchlab.jpg[/img_thumb] (Nexus) Shooting Range [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/shootingrange.jpg[/img_thumb] (Nexus) Meeting Room [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/meetingroom.jpg[/img_thumb] High Standard Apartment [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/lowstandardapartment.jpg[/img_thumb] Low Standard Apartment [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/highstandardapartment.jpg[/img_thumb] Civil Workers Union Building [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/cwu.jpg[/img_thumb] Change Store [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/store1.jpg[/img_thumb] Cafè [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/store2.jpg[/img_thumb] Sewer [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/sewer.jpg[/img_thumb] Sewer 2 [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/sewer2.jpg[/img_thumb] Resistance Airlock [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/resistanceairlock.jpg[/img_thumb] Resistance Base [img_thumb]https://dl.dropbox.com/u/36492466/rp_city17_v1/resistancebase.jpg[/img_thumb]
Hey, wanna know why valve had all that nodraw in this area? [t]https://dl.dropbox.com/u/36492466/rp_city17_v1/trainstation.jpg[/t] It's so that it fakes casting shadows from the glass which doesn't do it automatically. Consider adding it back.
[QUOTE=Stiffy360;38676988]Hey, wanna know why valve had all that nodraw in this area? [t]https://dl.dropbox.com/u/36492466/rp_city17_v1/trainstation.jpg[/t] It's so that it fakes casting shadows from the glass which doesn't do it automatically. Consider adding it back.[/QUOTE] I'm aware of this, I removed it with purpose as it was the main reason of hitting compile limits. So it was either nice shadows, or bigger map.
I do already have that map :P But it's sad you do an public release :(
While this [i]is[/i] just a bunch of decompiled maps and SDK examples, me and a large team of my friends tried to do something like this over the course of a year. I can really respect that you were able to finish this map without Hammer shitting itself, and I can't imagine all you had to have done to fix the errors made by decompiling. Seriously, I thought something like this was impossible in the Source engine, and I only had the governmental plaza connected to the trainstation with no interiors at all. So yeah, you're a pretty cool guy in my book. [editline]2nd December 2012[/editline] Of course, there's always the fact that you haven't compiled the final version yet and have yet to know if it even works, but at least you got this far.
I alpha and beta tested this map, and I have to say... Even though parts of it were taken from the original Half-Life 2 game, there are still many parts that have been created by Blt950. I especially like the function in the Combine Nexus building that allows you to enable the Dr. Breen's Cast that is displayed on the monitors around the city, like in the game. Very awesome, may use this map for my own community when rp_city8 starts to get boring.
[QUOTE=TurtleeyFP;38677783] Of course, there's always the fact that you haven't compiled the final version yet and have yet to know if it even works, but at least you got this far.[/QUOTE] It works, don't worry :) [QUOTE=Night Hawk;38677894] I especially like the function in the Combine Nexus building that allows you to enable the Dr. Breen's Cast that is displayed on the monitors around the city, like in the game. Very awesome, may use this map for my own community when rp_city8 starts to get boring.[/QUOTE] That function with Breencast is removed completly since the Beta. Due to only "welcome to city 17" worked, but problem was that if you ran the map in multiplayer, the sound didn't emit. So it was pretty much useless, though it was very cool and working in singleplayer. Unless someone knows why that happened, and there's a fix for that. I would gladly re-add it.
[highlight]Released for download! Have fun![/highlight]
Congratulation on release... It's better than I expected, pretty big. I love entrance to rebel base
It's fine, good for a generic city rp.
So this map is just a large map of others fused together? downloading..
[QUOTE=LordzBacon;38691550]So this map is just a large map of others fused together? downloading..[/QUOTE] No. The exterior is two maps from HL2 merged (Nexus and Trainstation). And the interior is made from scratch by me.
I'm loving the map, this'll be useful for HL2 poses and stuff of that nature. Great job man!
I feel it lacks something, not exactly sure what, its just a feeling. It is a good map though.
I tried doing something like this myself a while back. I got to the point where I had connected the train station and plaza together, and I had begun working on some of the interiors. Anyway, you've done a much better job at this than I ever could have. I'll try it out later.
[QUOTE=Blt950;38691826]No. The exterior is two maps from HL2 merged (Nexus and Trainstation). And the interior is made from scratch by me.[/QUOTE] So it is other maps fused together, with small part made by you. Either way still downloaded and like it.
You still managed to not fix the skybox bug with it being orientated wrong. It would be nice if you fixed it. Add _hdr to the skybox name in the maps properties to fix this.
[QUOTE=Shirky;38721595]You still managed to not fix the skybox bug with it being orientated wrong. It would be nice if you fixed it. Add _hdr to the skybox name in the maps properties to fix this.[/QUOTE] Thanks! Noted for the next version, if there'll be any.
The Nexus and apartments look really good imo :D
[B]Low standard apartment:[/B] Lots of windows giving light to the apartments. Wallpapered walls with hiqh quality wooden paneling. Also it has bar like kitchen. [B]High standard apartment:[/B] Shitty apartment without any windows. Cheap plaster walls. :v:
[QUOTE=oskutin;38733121][B]Low standard apartment:[/B] Lots of windows giving light to the apartments. Wallpapered walls with hiqh quality wooden paneling. Also it has bar like kitchen. [B]High standard apartment:[/B] Shitty apartment without any windows. Cheap plaster walls. :v:[/QUOTE] And the entrance to the High standard apartments you basically have to crawl through to get into them.
[QUOTE=oskutin;38733121][B]Low standard apartment:[/B] Lots of windows giving light to the apartments. Wallpapered walls with hiqh quality wooden paneling. Also it has bar like kitchen. [B]High standard apartment:[/B] Shitty apartment without any windows. Cheap plaster walls. :v:[/QUOTE] You got a point! :v: Nice failure from my side there :) I guess I'll make the low standard apartments worse in next version :)
Or just swap them?
[QUOTE=oskutin;38737423]Or just swap them?[/QUOTE] Or that ! Done :) The thought was that what high standard should be high standard, and yea. When I made the map, but well.
RP_City17_v1 is now available for Steam workshop/subscribement!
This actually looks pretty sick. Thanks for sharing it :D
I like it but I get some bad lag even on my computer, when I exit the train station. Optimization issues?
[QUOTE=BandClassHAH;38848167]I like it but I get some bad lag even on my computer, when I exit the train station. Optimization issues?[/QUOTE] I'm not familiar with this. The map has been optimized. Could you post your computer specs?
[QUOTE=Blt950;38855280]I'm not familiar with this. The map has been optimized. Could you post your computer specs?[/QUOTE] [IMG]http://puu.sh/1BIar[/IMG] Maybe my settings being at max could contribute. Otherwise, I like the map except that there is a distinct lack of "off-limit" rebel-type areas.
[QUOTE=BandClassHAH;38855856][IMG]http://puu.sh/1BIar[/IMG] Maybe my settings being at max could contribute. Otherwise, I like the map except that there is a distinct lack of "off-limit" rebel-type areas.[/QUOTE] Your computer specs are more then good enough. It has to be maybe something with your Garry's Mod? I'm not sure, at least I don't think it's the map's "fault". If I make a v2 of this map, I'll include some off-limit areas, I'm aware they are kind of lacking here :)
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