• Way to put map materials into the .bsp?
    2 replies, posted
I have found a map that includes half life 2 ep 1 and 2 textures. Is there a way to find all of these textures in the map and put the textures into the bsp so when the client downloads the map, the client also gets all the materials, now having no errors on the map.
You can use any bsp packing application, or use the valve provided cli tool, bspzip. But you don't need to do this with ep1/ep2. The client just has to make sure that these are mounted in gmod and you'll be good to go. [URL="https://developer.valvesoftware.com/wiki/BSPZIP"]SSDK - BSPZIP [/URL] This link also contains multiple replacements/gui for bspzip.
pakrat or VIDE
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