• Adding simple gLua Functions int a map!
    3 replies, posted
Hello, I often see maps with Lua Functioning Objects in game. E.G. A fence works when a generator is enabled. I was wondering, how would I begin to learn to input gLua into my maps? Can someone point me in the right direction?
Sounds more like a question for the glua thread. You can create custom objects in the editor just by naming it instead of a info_lighting, just name it whatever your object is.
A fence moving when a generator is on was probably done through hammer editor, not glua.
[QUOTE=IamBrett;49372556]Hello, I often see maps with Lua Functioning Objects in game. E.G. A fence works when a generator is enabled. I was wondering, how would I begin to learn to input gLua into my maps? Can someone point me in the right direction?[/QUOTE] Use the I/O system that is supplied through the editor. But honestly bringing this up with the lua community will yeild you better results. We just sit here look at pretty pictures of others work, and looking at compile logs.
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