• Fire Hydrants
    2 replies, posted
Could i make it so that if a hydrant is damaged enough. A water particle effect in the air for like 8 seconds.
[QUOTE=Borris_Squad;49645124]Could i make it so that if a hydrant is damaged enough. A water particle effect in the air for like 8 seconds.[/QUOTE] Make an invisible, not solid brush around the hydrant, make it a func_breakable, give it the amount of health you desire. Put on outputs: onbreak (water spray entity/sprite) triggler/enable/toggle/play.
[QUOTE=Portugalotaku;49645712]Make an invisible, not solid brush around the hydrant, make it a func_breakable, give it the amount of health you desire. Put on outputs: onbreak (water spray entity/sprite) triggler/enable/toggle/play.[/QUOTE] Thank ye
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