Hey guys!! SO I wrote an article about my experience with the Counter-Strike: Global Offensive mapping promotion, Operation: Payback. You can check it out here: [url]http://www.mapcore.org/page/features/_/articles/operation-payback-first-hand-r27[/url]
Happy to answer any additional questions you guys have :)
How can I get in operation Payback?
and are you loaded with dosh yet?
[QUOTE=Stiffy360;42378583]How can I get in operation Payback?
and are you loaded with dosh yet?[/QUOTE]
[Quote=The Article]
"[I]As for myself, I'm in law school. At my school, students should budget for a debt load in the area of $60,000. So far, thanks to Valve and the community’s generosity, I have received almost $18,000, putting a serious dent in my debt. By the end of this year, thanks to Bravo, that figure is likely to grow substantially...[/I]"[/quote]
Ill take that as a yes.
[QUOTE=Stiffy360;42378583]How can I get in operation Payback?[/QUOTE]
Valve chooses you.
Expected something bad, but this article was actually really well-written and directed well at an audience like me
[QUOTE=Cronos Dage;42387912]Expected something bad, but this article was actually really well-written and directed well at an audience like me[/QUOTE]
Its from mapcore. High quality stuff there.
[QUOTE=HoliestCow;42387948]Its from mapcore. High quality stuff there.[/QUOTE]
That's for sure!
How long did it take for you to complete Gwalior?
[QUOTE=Lamar;42411858]How long did it take for you to complete Gwalior?[/QUOTE]
Gwalior was made for a contest, so I only had one month.
[QUOTE=FMPONE;42412196]Gwalior was made for a contest, so I only had one month.[/QUOTE]
That sounds incredibly fast, at least compared to the pace I am used to. Do you have a design process for the map or does everything just sort of come together without much planning before-hand?
[QUOTE=Lamar;42412332]That sounds incredibly fast, at least compared to the pace I am used to. Do you have a design process for the map or does everything just sort of come together without much planning before-hand?[/QUOTE]
My design process isn't shockingly different from anyone elses, I don't think, I graybox - iterate layout with testing - basic art - detail pass. Where I think I'm able to save a lot of time is with experience and a general understanding at this point in time of what's going to work and what won't. Not to say that my maps are perfect.
Sorry, you need to Log In to post a reply to this thread.