• Hammer Editor refuses to be good
    7 replies, posted
[B][U]I seriously do not understand what is going on here[/U][/B] Probably because: 1. I am a noob at mapping 2. I've been using it for a grand total of 4 hours I will start to compile my map (Which is for No More Room In Hell) and it will give me an error message along the likes of: "The command failed. Windows reported the error: "The system cannot find the file specified." Do you want to continue?" Here is my compile log thingy: [QUOTE] ** Executing... ** Command: "D:\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vluzacns\hlbsp.exe" ** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\" "C:\Users\Nick\Documents\HAMMER EDITOR MAPS\weapon_spawn_test.vmf" Unknown option "-game" hlbsp v3.4 VL31 (Oct 14 2013) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) -= hlbsp Options =- -console # : Set to 0 to turn off the pop-up console (default is 1) -lang file : localization file -leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size -notjunc : Don't break edges on t-junctions (not for final runs) -nobrink : Don't smooth brinks (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs) -noinsidefill : Don't fill empty spaces -noopt : Don't optimize planes on BSP write (not for final runs) -noclipnodemerge: Don't optimize clipnodes -texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables) -viewportal : Show portal boundaries in 'mapname_portal.pts' file -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: "D:\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vluzacns\hlvis.exe" ** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\" "C:\Users\Nick\Documents\HAMMER EDITOR MAPS\weapon_spawn_test" Unknown option "-game"hlvis v3.4 VL31 (Oct 14 2013) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) -= hlvis Options =- -console # : Set to 0 to turn off the pop-up console (default is 1) -lang file : localization file -full : Full vis -fast : Fast vis -texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -maxdistance # : Alter the maximum distance for visibility -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: "D:\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vluzacns\hlrad.exe" ** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\" "C:\Users\Nick\Documents\HAMMER EDITOR MAPS\weapon_spawn_test" Unknown option "-game" hlrad v3.4 VL31 (Oct 14 2013) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) -= hlrad Options =- -console # : Set to 0 to turn off the pop-up console (default is 1) -lang file : localization file -waddir folder : Search this folder for wad files. -fast : Fast rad -vismatrix value: Set vismatrix method to normal, sparse or off . -extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -limiter # : Set light clipping threshold (-1=None) -circus : Enable 'circus' mode for locating unlit lightmaps -nospread : Disable sunlight spread angles for this compile -nopaque : Disable the opaque zhlt_lightflags for this compile -smooth # : Set smoothing threshold for blending (in degrees) -smooth2 # : Set smoothing threshold between different textures -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces -notexscale : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead -fade # : Set global fade (larger values = shorter lights) -scale # : Set global light scaling value -gamma # : Set global gamma value -sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file -dump : Dumps light patches to a file for hlrad debugging info -texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message -colourgamma r g b : Sets different gamma values for r, g, b -colourscale r g b : Sets different lightscale values for r, g ,b -colourjitter r g b : Adds noise, independent colours, for dithering -jitter r g b : Adds noise, monochromatic, for dithering -customshadowwithbounce : Enables custom shadows with bounce light -rgbtransfers : Enables RGB Transfers (for custom shadows) -minlight # : Minimum final light (integer from 0 to 255) -compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit ) -rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit ) -softsky # : Smooth skylight.(0=off 1=on) -depth # : Thickness of translucent objects. -blockopaque # : Remove the black areas around opaque entities.(0=off 1=on) -notextures : Don't load textures. -texreflectgamma # : Gamma that relates reflectivity to texture color bits. -texreflectscale # : Reflectivity for 255-white texture. -blur # : Enlarge lightmap sample to blur the lightmap. -noemitterrange: Don't fix pointy texlights. -nobleedfix : Don't fix wall bleeding problem for large blur value. -drawpatch : Export light patch positions to file 'mapname_patch.pts'. -drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'. -drawedge : Export smooth edge positions to file 'mapname_edge.pts'. -drawlerp : Show bounce light triangulation status. -drawnudge : Show nudged samples. -drawoverload : Highlight fullbright spots mapfile : The mapfile to compile ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Nick\Documents\HAMMER EDITOR MAPS\weapon_spawn_test.bsp" "C:\Steam Games\SteamApps\common\nmrih\nmrih\maps\weapon_spawn_test.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/QUOTE] From my guesses, it would have something to do with the (Unknown option "-game") line and also something to do with Hammer Editor not being able to copy across the "weapon_spawn_test.bsp" But it's probably a very noob-like mistake that I've made, and if someone can point it out, you're a legend. Any help would be greatly appreciated Thanks!
Arent these compile-tools for the GoldSrc engine? You're 10 years behind man! (I might be wrong about this, but im pretty certain) In all seriousness tho, to map for NMRiH, you can boot up the game via steam and select "Hammer Editor" in the box that pops up; those are the right tools.
[QUOTE=ashton93;43174360]you can boot up the game via steam and select "Hammer Editor" in the box that pops up; those are the right tools.[/QUOTE] I do boot up Hammer Editor through NMRiH, but even with the default SDK vbsp, vrad, vvis and all that, it still refuses to compile. I am at a loss here. :(
[QUOTE=omfggrenade;43174398]I do boot up Hammer Editor through NMRiH, but even with the default SDK vbsp, vrad, vvis and all that, it still refuses to compile. I am at a loss here. :([/QUOTE] You certainly cant use the ones used in this compilelog, can you post one where you used the correct ones? (Assuming you've already done that)
These are the SDK2009 compile tools in use: [QUOTE] ** Executing... ** Command: "D:\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vbsp.exe" ** Parameters: -game "C:\Steam Games\SteamApps\common\nmrih\nmrih" "C:\Users\Nick\Documents\HAMMER EDITOR MAPS\weapon_spawn_test.vmf" MountAppFilesystem() failed: SteamMountAppFilesystem(224260,4294967295,0x132efbdc) failed with error 1: No default filesystems for this App ** Executing... ** Command: "D:\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vvis.exe" ** Parameters: -game "C:\Steam Games\SteamApps\common\nmrih\nmrih" "C:\Users\Nick\Documents\HAMMER EDITOR MAPS\weapon_spawn_test" Valve Software - vvis.exe (Sep 15 2011) MountAppFilesystem() failed: SteamMountAppFilesystem(224260,4294967295,0x182ffb8c) failed with error 1: No default filesystems for this App ** Executing... ** Command: "D:\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vrad.exe" ** Parameters: -game "C:\Steam Games\SteamApps\common\nmrih\nmrih" "C:\Users\Nick\Documents\HAMMER EDITOR MAPS\weapon_spawn_test" MountAppFilesystem() failed: SteamMountAppFilesystem(224260,4294967295,0x1826f684) failed with error 1: No default filesystems for this App ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Nick\Documents\HAMMER EDITOR MAPS\weapon_spawn_test.bsp" "C:\Steam Games\SteamApps\common\nmrih\nmrih\maps\weapon_spawn_test.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/QUOTE] Still giving me grief :(
[QUOTE=omfggrenade;43174534]These are the SDK2009 compile tools in use: Still giving me grief :([/QUOTE] You need to use the Source SDK Base 2013 tools for NMRiH [b]Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin[/b]
[QUOTE=ashton93;43174659]You need to use the [B]Source SDK Base 2013 tools[/B] for NMRiH [b]Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin[/b][/QUOTE] Oh. I don't even have that for some reason. Is it included in the normal Source SDK? I might go scour the internet to find it. Thanks for the help, ashton! Edit: Downloading it now through steam. Will tell how it goes.
Ashton, you legend. Works fine now! :D But I'm having another problem haha. If I want to spawn zombie in, I'd have to use the func_zombie_spawn entity or something like that, but I cannot seem to find it. Anywhere... Once again, any help would be greatly appreciated. Edit: Found out that it's a block property :rolleyes:
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