• Propper for Source SDK Base 2013 (and all post-steampipe games)
    4 replies, posted
Hey all, At the request of George (a CS:S bhop mapper), I recompiled Carl Foust's [URL="https://developer.valvesoftware.com/wiki/Propper"]Propper[/URL] against the Source SDK Base 2013. I tested it with Counter-Strike: Source and it works perfectly, so it should work with any Source Engine v24 game. It does not work with CS:GO directly, however you can run it inside the CS:GO SDK if propper is placed inside the bin folder for a Source v24 game, such as SDK Base 2013. Just use the command "<PATH_TO_PROPPER>/propper" instead of "propper" directly. The full source is here: [url]https://github.com/tuxxi/propper-2013[/url] and you can download it here: [url]https://github.com/tuxxi/propper-2013/releases[/url] You use it just as you would use Propper before steampipe, just drop propper.fgd and propper.exe into the bin folder of the game you're mapping for (Or if it's a 2013 mod, put it in the SDK 2013 folder), and add a new configuration for propper as described on the Propper VDC article, and compile away! Hope this is helpful to some of you, tuxxi
Thank god! No need to install Source SDK and fuck around with that anymore!
thanks for actually doing this for me, it saves so much time not having to mess around using old hammer <3
this tool is great just made a test model in DOD source and it worked, no problems thx for this :)
No fucking way, I spend waayyyy to many hours fucking around to get it working for hl2. But that means I couldn't easily get a lot of cs:s textures. But now you're telling me that I won't have to fuck around like that again, bloody awesome :D
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