A 2-minute crash-course in custom material creation for the budding environment or texture artist.
[media]http://www.youtube.com/watch?v=gzqfeGbLAOQ[/media]
Ever wanted to import your images as Source materials? Here's how!
[B][URL="https://developer.valvesoftware.com/wiki/Creating_a_Material"]Official Valve Developer Community tutorial[/URL][/B]
[URL="https://developer.valvesoftware.com/wiki/Creating_Reflective_Materials"]Reflective materials tutorial[/URL]
[I]Note: When I say its width and height must be a power of two, I mean 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, or 2048. The width and height do not need to be the same.[/I]
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