• Map will not compile newer version
    4 replies, posted
Yes this is a repost since i was in the wrong section and i have updates too.(mod please remove the old thread) So there is no leaks, and im not getting a too much brush error. i changed the name multiple times and when i do that it does not save a new map with it like it normally does with other maps. the log is here. please this error almost causes the end of me since i cant figure it out like i could with most of them. thank you. [CODE] ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.vmf" Valve Software - vbsp.exe (Aug 30 2013) 6 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials Loading C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.vmf material "metal/metalwall026a_nobump" not found. Material not found!: METAL/METALWALL026A_NOBUMP ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008A, using default Can't find surfaceprop asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_01, using default material "sgtsicktextures/bpconnect" not found. Material not found!: SGTSICKTEXTURES/BPCONNECT material "env/brush/walls/wall_toffee_high" not found. Material not found!: ENV/BRUSH/WALLS/WALL_TOFFEE_HIGH material "smooth metal/graymetal" not found. Material not found!: SMOOTH METAL/GRAYMETAL material "wallwoodbrown" not found. Material not found!: WALLWOODBROWN material "cm_textures/alarm" not found. Material not found!: CM_TEXTURES/ALARM Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendmilground004_2_wvt_patch Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendtoxictoxic004a_wvt_patch Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendgrassgrass001a_wvt_patch Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendsandgrass008a_wvt_patch Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendsandsand008a_wvt_patch Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/ah_l_field_grass_dead_blend_wvt_patch fixing up env_cubemap materials on brush sides... Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring... Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring... Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring... Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring... Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring... Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) **** leaked **** Entity prop_static (-4913.00 7366.00 11.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9728.0 -421.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9270.5 374.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9782.5 374.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9728.0 866.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8704.0 10240.0 71.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0 9728.0 71.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 8300.5 -421.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 8300.5 81.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 714 detail faces...done (0) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3743 prims, max 32768 :: 65553 indices, max 65536) ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -fast "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1" Valve Software - vvis.exe (Aug 27 2013) fastvis = true 6 threads reading c:\users\tony2\desktop\rp_downtown_evilmelon_v1.bsp reading c:\users\tony2\desktop\rp_downtown_evilmelon_v1.prt LoadPortals: couldn't read c:\users\tony2\desktop\rp_downtown_evilmelon_v1.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -noextra "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1" Valve Software - vrad.exe SSE (Sep 16 2013) Valve Radiosity Simulator 6 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\users\tony2\desktop\rp_downtown_evilmelon_v1.bsp Setting up ray-trace acceleration structure... Done (7.31 seconds) 24041 faces 5 degenerate faces 2256192 square feet [324891648.00 square inches] 105 Displacements 144466 Square Feet [20803150.00 Square Inches] 24036 patches before subdivision 266284 patches after subdivision sun extent from map=0.087156 sun extent from map=0.000000 380 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (57) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (223) transfers 39484819, max 1890 transfer lists: 301.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(1810282, 1667293, 1075116) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(468687, 396941, 229143) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(114438, 90168, 51034) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(42055, 31085, 15798) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(13850, 9653, 4768) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(5488, 3626, 1631) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(2058, 1296, 557) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(838, 505, 201) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(334, 193, 73) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(139, 77, 27) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(57, 31, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(24, 12, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(10, 5, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(4, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #16 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1122 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (39) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 373/1024 17904/49152 (36.4%) brushes 6487/8192 77844/98304 (79.2%) brushsides 44791/65536 358328/524288 (68.3%) planes 19454/65536 389080/1310720 (29.7%) vertexes 41453/65536 497436/786432 (63.3%) nodes 13133/65536 420256/2097152 (20.0%) texinfos 7750/12288 558000/884736 (63.1%) texdata 981/2048 31392/65536 (47.9%) dispinfos 105/0 18480/0 ( 0.0%) disp_verts 9793/0 195860/0 ( 0.0%) disp_tris 15840/0 31680/0 ( 0.0%) disp_lmsamples 834218/0 834218/0 ( 0.0%) faces 24041/65536 1346296/3670016 (36.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15668/65536 877408/3670016 (23.9%) leaves 13507/65536 432224/2097152 (20.6%) leaffaces 30603/65536 61206/131072 (46.7%) leafbrushes 25724/65536 51448/131072 (39.3%) areas 10/256 80/2048 ( 3.9%) surfedges 180201/512000 720804/2048000 (35.2%) edges 112798/256000 451192/1024000 (44.1%) LDR worldlights 379/8192 33352/720896 ( 4.6%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 6/32768 72/393216 ( 0.0%) waterstrips 2308/32768 23080/327680 ( 7.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 42081/65536 84162/131072 (64.2%) cubemapsamples 96/1024 1536/16384 ( 9.4%) overlays 27/512 9504/180224 ( 5.3%) LDR lightdata [variable] 13973784/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4278847/16777216 (25.5%) entdata [variable] 645930/393216 (164.3%) VERY FULL! LDR ambient table 13507/65536 54028/262144 (20.6%) HDR ambient table 13507/65536 54028/262144 (20.6%) LDR leaf ambient 39752/65536 1113056/1835008 (60.7%) HDR leaf ambient 13507/65536 378196/1835008 (20.6%) occluders 6/0 240/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/41732 ( 0.0%) dtl prp lght [variable] 1/24 ( 4.2%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/78252 ( 0.0%) pakfile [variable] 8715442/0 ( 0.0%) physics [variable] 4149766/4194304 (98.9%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 69168 Writing c:\users\tony2\desktop\rp_downtown_evilmelon_v1.bsp 5 minutes, 59 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\rp_downtown_evilmelon_v1.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" +sv_lan 1 +map "rp_downtown_evilmelon_v1" -steam [/CODE]
[IMG]http://i.imgur.com/j6oXlqq.png[/IMG] No more words have to be spoken/written. Your map IS leaked. Next time at least try to read the log and :words: for your own safety. <3
[QUOTE=20-14;43694987][IMG]http://i.imgur.com/j6oXlqq.png[/IMG] No more words have to be spoken/written. Your map IS leaked. Next time at least try to read the log and :words: for your own safety. <3[/QUOTE] I double checked !!!!!! but im closing it now im going to see if there is more and see it it was that
Some prop_static is simply outside the map. Go to these coordinates and remove it -4913.00 7366.00 11.00. This should fix your problem... unless there are more than one prop outside the map (And I do believe there are :v:) Also there are multiple lesser errors like problems with vmfs. VVIS wasn't even done :p
ok the liak patch fixed nothing. but i found this extra thing next to the leak i removed it since i didnt know what it was about boom. just worked. this helped me find it and i say thank you. and f** my carelessness
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