• What's up with the new skybox in GMod? I can't change it
    6 replies, posted
Hey guys, i've recently encountered an issue relating to skyboxes, Now i added a skybox from HL2 to GMod, I get no errors about it but I see a new skybox, here's a screenshot: [url]http://i.imgur.com/wuRyfbx.jpg[/url] (Sorry if it's too bright, i should of fixed it) :\ What's going on?
to change the sky texture you have to go Map then Map options and change the skybox texture name there if you still a problem post your compile log :)
Done that, I'll double check the compile log [editline]29th June 2016[/editline] This is the log ** Executing... ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\admin\Desktop\Files\Projects\Steam\GMod\maps\jedirp\yavin\yavin_temple_converted.vmf" Valve Software - vbsp.exe (Mar 14 2016) 4 threads materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\admin\Desktop\Files\Projects\Steam\GMod\maps\jedirp\yavin\yavin_temple_converted.vmf Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4..Brush 242: WARNING, microbrush .5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4..Brush 242: WARNING, microbrush .5...6...7...8...9...10 (1) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-392.4 -895.6 213.3) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 1794: Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\admin\Desktop\Files\Projects\Steam\GMod\maps\jedirp\yavin\yavin_temple_converted.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_03*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_03*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (875531 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 47 texinfos to 36 Reduced 15 texdatas to 15 (455 bytes to 455) Writing C:\Users\admin\Desktop\Files\Projects\Steam\GMod\maps\jedirp\yavin\yavin_temple_converted.bsp 5 seconds elapsed ** Executing... ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\admin\Desktop\Files\Projects\Steam\GMod\maps\jedirp\yavin\yavin_temple_converted" Valve Software - vvis.exe (Dec 9 2014) fastvis = true 4 threads reading c:\users\admin\desktop\files\projects\steam\gmod\maps\jedirp\yavin\yavin_temple_converted.bsp reading c:\users\admin\desktop\files\projects\steam\gmod\maps\jedirp\yavin\yavin_temple_converted.prt 3228 portalclusters 12535 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8) Optimized: 684437 visible clusters (11.35%) Total clusters visible: 6028063 Average clusters visible: 1867 Building PAS... Average clusters audible: 3020 visdatasize:2144768 compressed from 2634048 writing c:\users\admin\desktop\files\projects\steam\gmod\maps\jedirp\yavin\yavin_temple_converted.bsp 9 seconds elapsed ** Executing... ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -both -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\admin\Desktop\Files\Projects\Steam\GMod\maps\jedirp\yavin\yavin_temple_converted" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\admin\desktop\files\projects\steam\gmod\maps\jedirp\yavin\yavin_temple_converted.bsp Setting up ray-trace acceleration structure... Done (2.24 seconds) 7951 faces 39 degenerate faces 489594 square feet [70501600.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 7912 patches before subdivision 57214 patches after subdivision sun extent from map=0.000000 24 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33) transfers 18281502, max 1763 transfer lists: 139.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(550331, 173858, 30862) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(200091, 19472, 1300) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(72483, 2117, 89) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(30567, 256, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(13328, 32, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(6295, 4, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(3117, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(1645, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(907, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(528, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(319, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(200, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(129, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(85, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(58, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(39, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(27, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(19, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(14, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(10, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(7, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #23 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #24 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #25 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #26 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #27 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #28 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0329 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 2578/8192 30936/98304 (31.5%) brushsides 25282/65536 202256/524288 (38.6%) planes 18348/65536 366960/1310720 (28.0%) vertexes 12593/65536 151116/786432 (19.2%) nodes 6288/65536 201216/2097152 ( 9.6%) texinfos 36/12288 2592/884736 ( 0.3%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 7951/65536 445256/3670016 (12.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3373/65536 188888/3670016 ( 5.1%) leaves 6293/65536 201376/2097152 ( 9.6%) leaffaces 9436/65536 18872/131072 (14.4%) leafbrushes 9695/65536 19390/131072 (14.8%) areas 2/256 16/2048 ( 0.8%) surfedges 51570/512000 206280/2048000 (10.1%) edges 27705/256000 110820/1024000 (10.8%) LDR worldlights 24/8192 2112/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 643/32768 6430/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9672/65536 19344/131072 (14.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1565024/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2144768/16777216 (12.8%) entdata [variable] 6124/393216 ( 1.6%) LDR ambient table 6293/65536 25172/262144 ( 9.6%) HDR ambient table 6293/65536 25172/262144 ( 9.6%) LDR leaf ambient 18221/65536 510188/1835008 (27.8%) HDR leaf ambient 6293/65536 176204/1835008 ( 9.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 86798/0 ( 0.0%) physics [variable] 875531/4194304 (20.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 21981 Writing c:\users\admin\desktop\files\projects\steam\gmod\maps\jedirp\yavin\yavin_temple_converted.bsp 59 seconds elapsed Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\admin\desktop\files\projects\steam\gmod\maps\jedirp\yavin\yavin_temple_converted.bsp Setting up ray-trace acceleration structure... Done (2.30 seconds) 7951 faces 39 degenerate faces 489594 square feet [70501600.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 7912 patches before subdivision 57214 patches after subdivision sun extent from map=0.000000 24 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31) transfers 18281502, max 1763 transfer lists: 139.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(550330, 173857, 30862) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(200090, 19471, 1300) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(72482, 2117, 89) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(30567, 256, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(13328, 32, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(6295, 4, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(3117, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(1645, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(907, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(528, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(319, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(200, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(129, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(85, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(58, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(39, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(27, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(19, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(14, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(10, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(7, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #23 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #24 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #25 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #26 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #27 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #28 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0307 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 2578/8192 30936/98304 (31.5%) brushsides 25282/65536 202256/524288 (38.6%) planes 18348/65536 366960/1310720 (28.0%) vertexes 12593/65536 151116/786432 (19.2%) nodes 6288/65536 201216/2097152 ( 9.6%) texinfos 36/12288 2592/884736 ( 0.3%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 7951/65536 445256/3670016 (12.1%) hdr faces 7951/65536 445256/3670016 (12.1%) origfaces 3373/65536 188888/3670016 ( 5.1%) leaves 6293/65536 201376/2097152 ( 9.6%) leaffaces 9436/65536 18872/131072 (14.4%) leafbrushes 9695/65536 19390/131072 (14.8%) areas 2/256 16/2048 ( 0.8%) surfedges 51570/512000 206280/2048000 (10.1%) edges 27705/256000 110820/1024000 (10.8%) LDR worldlights 24/8192 2112/720896 ( 0.3%) HDR worldlights 24/8192 2112/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 643/32768 6430/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9672/65536 19344/131072 (14.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1565024/0 ( 0.0%) HDR lightdata [variable] 1565024/0 ( 0.0%) visdata [variable] 2144768/16777216 (12.8%) entdata [variable] 6124/393216 ( 1.6%) LDR ambient table 6293/65536 25172/262144 ( 9.6%) HDR ambient table 6293/65536 25172/262144 ( 9.6%) LDR leaf ambient 18221/65536 510188/1835008 (27.8%) HDR leaf ambient 18221/65536 510188/1835008 (27.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 86798/0 ( 0.0%) physics [variable] 875531/4194304 (20.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 21981 Writing c:\users\admin\desktop\files\projects\steam\gmod\maps\jedirp\yavin\yavin_temple_converted.bsp 1 minute, 0 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\admin\Desktop\Files\Projects\Steam\GMod\maps\jedirp\yavin\yavin_temple_converted.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\yavin_temple_converted.bsp"
You probably have an addon that makes the sky the garrysmod "painted" sky
I've disabled all my addons and it did nothing to fix it
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-392.4 -895.6 213.3) goto those co-ordinates and fix the microbrush and look in that area for any other microbrushes and also run vis.exe in normal not fast :)
I'll give it a go [editline]30th June 2016[/editline] It worked thanks! xD
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