[QUOTE=TheRaZZeRApp;49853045]
map hasn't been closed up.
[/QUOTE]
This is most likely the cause of your peoblem.
Why do you have a light_directional?
Also compile vrad with -hdr NOT -both. CS:GO uses hdr only!
Also did you change any materials since compiling?
[QUOTE=Grenade Man;49854388]This is most likely the cause of your peoblem.[/QUOTE]
The light worked in previous version with the same skybox and there aren't any leaks.
[editline]3rd March 2016[/editline]
[QUOTE=Stiffy360;49854834]Why do you have a light_directional?
Also compile vrad with -hdr NOT -both. CS:GO uses hdr only!
Also did you change any materials since compiling?[/QUOTE]
I thought both is necessary for creating cubemaps.
[QUOTE=TheRaZZeRApp;49857604]The light worked in previous version with the same skybox and there aren't any leaks.
[editline]3rd March 2016[/editline]
I thought both is necessary for creating cubemaps.[/QUOTE]
Nope. All you need is hdr only. LDR doesn't even work and adds extra file size and compile times.
I heard that this has been a bigger problem lately. Something to do with a patch or update?