• test
    5 replies, posted
I was making a track, at first I just had the some simple straight brushes as roads. As soon as I added the corners I encounter this [URL=http://s1067.photobucket.com/user/Jimakis98/media/bug_zps0mybeffo.png.html][IMG]http://i1067.photobucket.com/albums/u436/Jimakis98/bug_zps0mybeffo.png[/IMG][/URL] This happens after I save the vmf and I restart Hammer (or anything else that would require for the vmf to load again). This bug increases my compiling time from 30 seconds to 2-3 minutes. Anyone knows how to solve this problem? [B]EDIT:[/B] Welp forgot to change the title, sorry.
"As soon as I added the corners I encounter this" I'm confused here. Are you saying when you restart hammer the road is just curved/bent like that and you didn't make it, ooooooooor what? Cause I'm sorry but this post doesn't make total sense If I'm honest. In terms of compiling just turn it into a fun_detail (Press CTRL+T and click apply/okay) this will save you alot of compiling time.
You should be using displacements for curved roads. There's a tutorial somewhere here on facepunch.
[QUOTE=TheLocalPub;49858899]"As soon as I added the corners I encounter this" I'm confused here. Are you saying when you restart hammer the road is just curved/bent like that and you didn't make it, ooooooooor what? Cause I'm sorry but this post doesn't make total sense If I'm honest. In terms of compiling just turn it into a fun_detail (Press CTRL+T and click apply/okay) this will save you alot of compiling time.[/QUOTE] What I meant is I add the corner and all ends are in one place, when I restart Hammer the corners are like that. I will try the rest later, that you all three <3
The trouble with vertex manipulation, is when you're dealing with lots of unorthodox shapes and you make a brush that might look completely viable, but in reality has illegal faces or the like. When you come to restart, it will automatically try to fix the offending brushes, if it can't it'll warn you as such.. ...But yeah, usually it's the result of brushes being corrected to align with the grid or maintain a convex shape.
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