Can't run my edited map again :p
I'll start by saying that yes. I don't have some resources that are not related to any of Valve's games , and are used in this map.
[CODE]
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\HammerAutosave\rp_nc_city8_v2d5_002_002.vmf_autosave"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
Loading C:\HammerAutosave\rp_nc_city8_v2d5_002_002.vmf_autosave
material "env_textures/wall10" not found.
Material not found!: ENV_TEXTURES/WALL10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "city_8/plasterwall005d" not found.
Material not found!: CITY_8/PLASTERWALL005D
material "env_textures/wall11" not found.
Material not found!: ENV_TEXTURES/WALL11
material "env_textures/concretewall08" not found.
Material not found!: ENV_TEXTURES/CONCRETEWALL08
material "city_8/city8tile" not found.
Material not found!: CITY_8/CITY8TILE
material "metal/metalwall054a" not found.
Material not found!: METAL/METALWALL054A
material "city_8/plasterwall005c" not found.
Material not found!: CITY_8/PLASTERWALL005C
material "plaster/offwllb" not found.
Material not found!: PLASTER/OFFWLLB
material "city_8/plasterwall005a" not found.
Material not found!: CITY_8/PLASTERWALL005A
material "city_8/plasterwall005e" not found.
Material not found!: CITY_8/PLASTERWALL005E
material "de_nuke/nukmetwalli" not found.
Material not found!: DE_NUKE/NUKMETWALLI
material "de_train/de_train_plasterwall_01" not found.
Material not found!: DE_TRAIN/DE_TRAIN_PLASTERWALL_01
material "city_8/blueglass" not found.
Material not found!: CITY_8/BLUEGLASS
material "city_8/white" not found.
Material not found!: CITY_8/WHITE
material "city_8/whiteglass" not found.
Material not found!: CITY_8/WHITEGLASS
material "city_8/fog" not found.
Material not found!: CITY_8/FOG
material "city_8/4signs" not found.
Material not found!: CITY_8/4SIGNS
material "city_8/bluehotel" not found.
Material not found!: CITY_8/BLUEHOTEL
material "city_8/bluec8cca" not found.
Material not found!: CITY_8/BLUEC8CCA
material "city_8/monitor_animated" not found.
Material not found!: CITY_8/MONITOR_ANIMATED
material "city_8/aliensign_animated" not found.
Material not found!: CITY_8/ALIENSIGN_ANIMATED
material "city_8/pacific" not found.
Material not found!: CITY_8/PACIFIC
material "city_8/crematorsign" not found.
Material not found!: CITY_8/CREMATORSIGN
material "city_8/deus" not found.
Material not found!: CITY_8/DEUS
material "city_8/dystopiagreen" not found.
Material not found!: CITY_8/DYSTOPIAGREEN
material "city_8/technosign" not found.
Material not found!: CITY_8/TECHNOSIGN
material "city_8/verticalsign" not found.
Material not found!: CITY_8/VERTICALSIGN
material "city_8/mad_animated" not found.
Material not found!: CITY_8/MAD_ANIMATED
material "city_8/mikosign" not found.
Material not found!: CITY_8/MIKOSIGN
material "city_8/housingblockb" not found.
Material not found!: CITY_8/HOUSINGBLOCKB
material "city_8/doveposter" not found.
Material not found!: CITY_8/DOVEPOSTER
material "city_8/housingblocka" not found.
Material not found!: CITY_8/HOUSINGBLOCKA
material "city_8/housingblockc" not found.
Material not found!: CITY_8/HOUSINGBLOCKC
material "city_8/dystopiablue" not found.
Material not found!: CITY_8/DYSTOPIABLUE
material "city_8/raincoat" not found.
Material not found!: CITY_8/RAINCOAT
material "city_8/mental" not found.
Material not found!: CITY_8/MENTAL
material "city_8/riotcops" not found.
Material not found!: CITY_8/RIOTCOPS
material "city_8/greensign" not found.
Material not found!: CITY_8/GREENSIGN
material "city_8/district1display" not found.
Material not found!: CITY_8/DISTRICT1DISPLAY
material "city_8/matrix" not found.
Material not found!: CITY_8/MATRIX
material "city_8/console-cwu" not found.
Material not found!: CITY_8/CONSOLE-CWU
material "city_8/c8poster5" not found.
Material not found!: CITY_8/C8POSTER5
material "city_8/c8poster3" not found.
Material not found!: CITY_8/C8POSTER3
material "city_8/c8poster8" not found.
Material not found!: CITY_8/C8POSTER8
material "city_8/union" not found.
Material not found!: CITY_8/UNION
material "city_8/theater" not found.
Material not found!: CITY_8/THEATER
material "city_8/darkblue" not found.
Material not found!: CITY_8/DARKBLUE
material "city_8/city8logo" not found.
Material not found!: CITY_8/CITY8LOGO
material "city_8/housingblockd" not found.
Material not found!: CITY_8/HOUSINGBLOCKD
material "city_8/displaycommand" not found.
Material not found!: CITY_8/DISPLAYCOMMAND
material "custom/customglasswindowblue" not found.
Material not found!: CUSTOM/CUSTOMGLASSWINDOWBLUE
material "custom/customglasswindoworange" not found.
Material not found!: CUSTOM/CUSTOMGLASSWINDOWORANGE
material "de_nuke/nukfloorb" not found.
Material not found!: DE_NUKE/NUKFLOORB
material "concrete/concretewall041d_dry" not found.
Material not found!: CONCRETE/CONCRETEWALL041D_DRY
material "de_nuke/nukfloora" not found.
Material not found!: DE_NUKE/NUKFLOORA
material "carpet/offflrb" not found.
Material not found!: CARPET/OFFFLRB
material "city_8/forestthick" not found.
Material not found!: CITY_8/FORESTTHICK
material "cs_italy/carpet-sn03" not found.
Material not found!: CS_ITALY/CARPET-SN03
material "city_8/bluetacosign" not found.
Material not found!: CITY_8/BLUETACOSIGN
material "city_8/trainsillum" not found.
Material not found!: CITY_8/TRAINSILLUM
material "custom/wi_johanposter" not found.
Material not found!: CUSTOM/WI_JOHANPOSTER
material "city_8/cwu" not found.
Material not found!: CITY_8/CWU
material "env_textures/decals/trashdecal01" not found.
Material not found!: ENV_TEXTURES/DECALS/TRASHDECAL01
material "city_8/forest" not found.
Material not found!: CITY_8/FOREST
material "city_8/city8sky" not found.
Material not found!: CITY_8/CITY8SKY
material "city_8/console-inspection" not found.
Material not found!: CITY_8/CONSOLE-INSPECTION
material "city_8/console-rations" not found.
Material not found!: CITY_8/CONSOLE-RATIONS
material "city_8/console-welcome" not found.
Material not found!: CITY_8/CONSOLE-WELCOME
material "city_8/console-jw" not found.
Material not found!: CITY_8/CONSOLE-JW
material "city_8/console-housing" not found.
Material not found!: CITY_8/CONSOLE-HOUSING
material "custom/wi_willardposter" not found.
Material not found!: CUSTOM/WI_WILLARDPOSTER
material "metal/drtrimc" not found.
Material not found!: METAL/DRTRIMC
material "city_8/monitor_animated_phong" not found.
Material not found!: CITY_8/MONITOR_ANIMATED_PHONG
material "metal/milmirror001" not found.
Material not found!: METAL/MILMIRROR001
material "custom/animatedcpposter" not found.
Material not found!: CUSTOM/ANIMATEDCPPOSTER
material "custom/animatedfactoryinfo" not found.
Material not found!: CUSTOM/ANIMATEDFACTORYINFO
material "de_nuke/nukmetwalla" not found.
Material not found!: DE_NUKE/NUKMETWALLA
material "de_nuke/nuke_ceiling_02" not found.
Material not found!: DE_NUKE/NUKE_CEILING_02
material "wood/offdesktop" not found.
Material not found!: WOOD/OFFDESKTOP
material "custom/wi_evetaylorposter" not found.
Material not found!: CUSTOM/WI_EVETAYLORPOSTER
material "cs_italy/stair-t01" not found.
Material not found!: CS_ITALY/STAIR-T01
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/concrete/blendconcreterock001a_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendgravelgravel02b_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendconcretedirt001a_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendrubbledirt001a_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendgravelgravel02_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendashdirt01_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blenddirtdirt001c_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blenddirtdirt001a_wvt_patch
Patching WVT material: maps/rp_nc_city8_v2d5_002_002/concrete/blendroad_broken01_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-9848, 7872, -416)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity prop_static (-8856.00 -3308.00 254.28) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 11776.0 -1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 12288.0 -1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 -1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 10752.0 -1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 9728.0 -1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 -1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 -1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 -1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2202 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3433 prims, max 32768 :: 65541 indices, max 65536)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\HammerAutosave\rp_nc_city8_v2d5_002_002"
Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\hammerautosave\rp_nc_city8_v2d5_002_002.bsp
Error opening c:\hammerautosave\rp_nc_city8_v2d5_002_002.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\HammerAutosave\rp_nc_city8_v2d5_002_002"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\hammerautosave\rp_nc_city8_v2d5_002_002.bsp
Error opening c:\hammerautosave\rp_nc_city8_v2d5_002_002.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\HammerAutosave\rp_nc_city8_v2d5_002_002.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\maps\rp_nc_city8_v2d5_002_002.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" +map "rp_nc_city8_v2d5_002_002" -steam
[/CODE]
You can use the [url=http://www.interlopers.net/errors/?page=errors¶ms=]interlopers compile check[/url]
Heres a low down of the fatal errors you have:
[code]
**** leaked ****
Entity prop_static (-8856.00 -3308.00 254.28) leaked!
[/code]
View -> goto coordinates
Enter those coordinates and either move the entity out of the brush, or delete it. This is causing your problems, and the errors below that are likely caused by this.
[code]
Too many t-junctions to fix up! (3433 prims, max 32768 :: 65541 indices, max 65536)[/code]
Also fatal. You likely have geometry too complexed for the source engine. Clean up your brushes.
[QUOTE]
[code]
Too many t-junctions to fix up! (3433 prims, max 32768 :: 65541 indices, max 65536)[/code]
Also fatal. You likely have geometry too complexed for the source engine. Clean up your brushes.[/QUOTE]
And how do I "clean" my Brushes?
[QUOTE=wernsto;51056588]And how do I "clean" my Brushes?[/QUOTE]
If you see any brushes that are messed up, i.e microbrushes or brushes that are concave, you need to edit them with the Vertex-tool or remake them completely. Source only likes convex brushes.
[QUOTE=wernsto;51056588]And how do I "clean" my Brushes?[/QUOTE]
Simplify them. I have no idea what your map looks like, so I don't know what they look like but they're upsetting vbsp
can u post a link to your vmf to check it out ?
Agreed, holy shit, what in the dear world did you do
[QUOTE=maciej0s123;51066069]Agreed, holy shit, what in the dear world did you do[/QUOTE]
All I ever did was place static/physical props , a few overlays , brushes and one door so far :p
(Remember to ignore all the missing content stuff)
[editline]17th September 2016[/editline]
[QUOTE=taz0;51058859]can u post a link to your vmf to check it out ?[/QUOTE]
Will do
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