• Help Needed (again :3 )
    7 replies, posted
Can't run my edited map again :p I'll start by saying that yes. I don't have some resources that are not related to any of Valve's games , and are used in this map. [CODE] ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\HammerAutosave\rp_nc_city8_v2d5_002_002.vmf_autosave" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials Loading C:\HammerAutosave\rp_nc_city8_v2d5_002_002.vmf_autosave material "env_textures/wall10" not found. Material not found!: ENV_TEXTURES/WALL10 ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "city_8/plasterwall005d" not found. Material not found!: CITY_8/PLASTERWALL005D material "env_textures/wall11" not found. Material not found!: ENV_TEXTURES/WALL11 material "env_textures/concretewall08" not found. Material not found!: ENV_TEXTURES/CONCRETEWALL08 material "city_8/city8tile" not found. Material not found!: CITY_8/CITY8TILE material "metal/metalwall054a" not found. Material not found!: METAL/METALWALL054A material "city_8/plasterwall005c" not found. Material not found!: CITY_8/PLASTERWALL005C material "plaster/offwllb" not found. Material not found!: PLASTER/OFFWLLB material "city_8/plasterwall005a" not found. Material not found!: CITY_8/PLASTERWALL005A material "city_8/plasterwall005e" not found. Material not found!: CITY_8/PLASTERWALL005E material "de_nuke/nukmetwalli" not found. Material not found!: DE_NUKE/NUKMETWALLI material "de_train/de_train_plasterwall_01" not found. Material not found!: DE_TRAIN/DE_TRAIN_PLASTERWALL_01 material "city_8/blueglass" not found. Material not found!: CITY_8/BLUEGLASS material "city_8/white" not found. Material not found!: CITY_8/WHITE material "city_8/whiteglass" not found. Material not found!: CITY_8/WHITEGLASS material "city_8/fog" not found. Material not found!: CITY_8/FOG material "city_8/4signs" not found. Material not found!: CITY_8/4SIGNS material "city_8/bluehotel" not found. Material not found!: CITY_8/BLUEHOTEL material "city_8/bluec8cca" not found. Material not found!: CITY_8/BLUEC8CCA material "city_8/monitor_animated" not found. Material not found!: CITY_8/MONITOR_ANIMATED material "city_8/aliensign_animated" not found. Material not found!: CITY_8/ALIENSIGN_ANIMATED material "city_8/pacific" not found. Material not found!: CITY_8/PACIFIC material "city_8/crematorsign" not found. Material not found!: CITY_8/CREMATORSIGN material "city_8/deus" not found. Material not found!: CITY_8/DEUS material "city_8/dystopiagreen" not found. Material not found!: CITY_8/DYSTOPIAGREEN material "city_8/technosign" not found. Material not found!: CITY_8/TECHNOSIGN material "city_8/verticalsign" not found. Material not found!: CITY_8/VERTICALSIGN material "city_8/mad_animated" not found. Material not found!: CITY_8/MAD_ANIMATED material "city_8/mikosign" not found. Material not found!: CITY_8/MIKOSIGN material "city_8/housingblockb" not found. Material not found!: CITY_8/HOUSINGBLOCKB material "city_8/doveposter" not found. Material not found!: CITY_8/DOVEPOSTER material "city_8/housingblocka" not found. Material not found!: CITY_8/HOUSINGBLOCKA material "city_8/housingblockc" not found. Material not found!: CITY_8/HOUSINGBLOCKC material "city_8/dystopiablue" not found. Material not found!: CITY_8/DYSTOPIABLUE material "city_8/raincoat" not found. Material not found!: CITY_8/RAINCOAT material "city_8/mental" not found. Material not found!: CITY_8/MENTAL material "city_8/riotcops" not found. Material not found!: CITY_8/RIOTCOPS material "city_8/greensign" not found. Material not found!: CITY_8/GREENSIGN material "city_8/district1display" not found. Material not found!: CITY_8/DISTRICT1DISPLAY material "city_8/matrix" not found. Material not found!: CITY_8/MATRIX material "city_8/console-cwu" not found. Material not found!: CITY_8/CONSOLE-CWU material "city_8/c8poster5" not found. Material not found!: CITY_8/C8POSTER5 material "city_8/c8poster3" not found. Material not found!: CITY_8/C8POSTER3 material "city_8/c8poster8" not found. Material not found!: CITY_8/C8POSTER8 material "city_8/union" not found. Material not found!: CITY_8/UNION material "city_8/theater" not found. Material not found!: CITY_8/THEATER material "city_8/darkblue" not found. Material not found!: CITY_8/DARKBLUE material "city_8/city8logo" not found. Material not found!: CITY_8/CITY8LOGO material "city_8/housingblockd" not found. Material not found!: CITY_8/HOUSINGBLOCKD material "city_8/displaycommand" not found. Material not found!: CITY_8/DISPLAYCOMMAND material "custom/customglasswindowblue" not found. Material not found!: CUSTOM/CUSTOMGLASSWINDOWBLUE material "custom/customglasswindoworange" not found. Material not found!: CUSTOM/CUSTOMGLASSWINDOWORANGE material "de_nuke/nukfloorb" not found. Material not found!: DE_NUKE/NUKFLOORB material "concrete/concretewall041d_dry" not found. Material not found!: CONCRETE/CONCRETEWALL041D_DRY material "de_nuke/nukfloora" not found. Material not found!: DE_NUKE/NUKFLOORA material "carpet/offflrb" not found. Material not found!: CARPET/OFFFLRB material "city_8/forestthick" not found. Material not found!: CITY_8/FORESTTHICK material "cs_italy/carpet-sn03" not found. Material not found!: CS_ITALY/CARPET-SN03 material "city_8/bluetacosign" not found. Material not found!: CITY_8/BLUETACOSIGN material "city_8/trainsillum" not found. Material not found!: CITY_8/TRAINSILLUM material "custom/wi_johanposter" not found. Material not found!: CUSTOM/WI_JOHANPOSTER material "city_8/cwu" not found. Material not found!: CITY_8/CWU material "env_textures/decals/trashdecal01" not found. Material not found!: ENV_TEXTURES/DECALS/TRASHDECAL01 material "city_8/forest" not found. Material not found!: CITY_8/FOREST material "city_8/city8sky" not found. Material not found!: CITY_8/CITY8SKY material "city_8/console-inspection" not found. Material not found!: CITY_8/CONSOLE-INSPECTION material "city_8/console-rations" not found. Material not found!: CITY_8/CONSOLE-RATIONS material "city_8/console-welcome" not found. Material not found!: CITY_8/CONSOLE-WELCOME material "city_8/console-jw" not found. Material not found!: CITY_8/CONSOLE-JW material "city_8/console-housing" not found. Material not found!: CITY_8/CONSOLE-HOUSING material "custom/wi_willardposter" not found. Material not found!: CUSTOM/WI_WILLARDPOSTER material "metal/drtrimc" not found. Material not found!: METAL/DRTRIMC material "city_8/monitor_animated_phong" not found. Material not found!: CITY_8/MONITOR_ANIMATED_PHONG material "metal/milmirror001" not found. Material not found!: METAL/MILMIRROR001 material "custom/animatedcpposter" not found. Material not found!: CUSTOM/ANIMATEDCPPOSTER material "custom/animatedfactoryinfo" not found. Material not found!: CUSTOM/ANIMATEDFACTORYINFO material "de_nuke/nukmetwalla" not found. Material not found!: DE_NUKE/NUKMETWALLA material "de_nuke/nuke_ceiling_02" not found. Material not found!: DE_NUKE/NUKE_CEILING_02 material "wood/offdesktop" not found. Material not found!: WOOD/OFFDESKTOP material "custom/wi_evetaylorposter" not found. Material not found!: CUSTOM/WI_EVETAYLORPOSTER material "cs_italy/stair-t01" not found. Material not found!: CS_ITALY/STAIR-T01 Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt Patching WVT material: maps/rp_nc_city8_v2d5_002_002/concrete/blendconcreterock001a_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendgravelgravel02b_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendconcretedirt001a_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendrubbledirt001a_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendgravelgravel02_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blendashdirt01_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blenddirtdirt001c_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/nature/blenddirtdirt001a_wvt_patch Patching WVT material: maps/rp_nc_city8_v2d5_002_002/concrete/blendroad_broken01_wvt_patch fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (-9848, 7872, -416) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) **** leaked **** Entity prop_static (-8856.00 -3308.00 254.28) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 11776.0 -1208.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 12288.0 -1208.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 -1208.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 10752.0 -1208.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 9728.0 -1208.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 -1208.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 -1208.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 -1208.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 2202 detail faces...done (2) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3433 prims, max 32768 :: 65541 indices, max 65536) ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\HammerAutosave\rp_nc_city8_v2d5_002_002" Valve Software - vvis.exe (May 15 2014) 4 threads reading c:\hammerautosave\rp_nc_city8_v2d5_002_002.bsp Error opening c:\hammerautosave\rp_nc_city8_v2d5_002_002.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\HammerAutosave\rp_nc_city8_v2d5_002_002" Valve Software - vrad.exe SSE (May 15 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\hammerautosave\rp_nc_city8_v2d5_002_002.bsp Error opening c:\hammerautosave\rp_nc_city8_v2d5_002_002.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\HammerAutosave\rp_nc_city8_v2d5_002_002.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\maps\rp_nc_city8_v2d5_002_002.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" +map "rp_nc_city8_v2d5_002_002" -steam [/CODE]
You can use the [url=http://www.interlopers.net/errors/?page=errors&params=]interlopers compile check[/url] Heres a low down of the fatal errors you have: [code] **** leaked **** Entity prop_static (-8856.00 -3308.00 254.28) leaked! [/code] View -> goto coordinates Enter those coordinates and either move the entity out of the brush, or delete it. This is causing your problems, and the errors below that are likely caused by this. [code] Too many t-junctions to fix up! (3433 prims, max 32768 :: 65541 indices, max 65536)[/code] Also fatal. You likely have geometry too complexed for the source engine. Clean up your brushes.
[QUOTE] [code] Too many t-junctions to fix up! (3433 prims, max 32768 :: 65541 indices, max 65536)[/code] Also fatal. You likely have geometry too complexed for the source engine. Clean up your brushes.[/QUOTE] And how do I "clean" my Brushes?
[QUOTE=wernsto;51056588]And how do I "clean" my Brushes?[/QUOTE] If you see any brushes that are messed up, i.e microbrushes or brushes that are concave, you need to edit them with the Vertex-tool or remake them completely. Source only likes convex brushes.
[QUOTE=wernsto;51056588]And how do I "clean" my Brushes?[/QUOTE] Simplify them. I have no idea what your map looks like, so I don't know what they look like but they're upsetting vbsp
can u post a link to your vmf to check it out ?
Agreed, holy shit, what in the dear world did you do
[QUOTE=maciej0s123;51066069]Agreed, holy shit, what in the dear world did you do[/QUOTE] All I ever did was place static/physical props , a few overlays , brushes and one door so far :p (Remember to ignore all the missing content stuff) [editline]17th September 2016[/editline] [QUOTE=taz0;51058859]can u post a link to your vmf to check it out ?[/QUOTE] Will do
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