• vbsp.exe has stopped working
    2 replies, posted
I was trying to convert the CS:GO map; Vertigo to SFM, but I was stopped in the compiling process. It simply crashes after a few seconds. Here is the entire compile log: Any help is highly appreciated. [CODE]------------------------------------------------------------------------------- Running command: cd "D:/Steam/steamapps/common/SourceFilmmaker/game/bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "D:/Steam/steamapps/common/SourceFilmmaker/game/bin\vbsp.exe" - game "D:\Steam\steamapps\common\SourceFilmmaker\game\usermod" "D:\Steam\steamapp s\common\SourceFilmmaker\game\usermod\maps\de_vertigo\Decompiled\de_vertigo_d.vm f" ------------------------------------------------------------------------------- Valve Software - vbsp.exe (Dec 16 2013) 8 threads materialPath: D:\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials Loading D:\Steam\steamapps\common\SourceFilmmaker\game\usermod\maps\de_vertigo\D ecompiled\de_vertigo_d.vmf Can't find surfaceprop sheetrock for material PLASTER/VERTIGO_DRYWALL_BASE, usin g default Can't find surfaceprop sheetrock for material PLASTER/VERTIGO_DRYWALL_BACK, usin g default Can't find surfaceprop upholstery for material BUILDINGS/VERTIGO_INSULATION_BACK , using default Can't find surfaceprop sheetrock for material PLASTER/VERTIGO_DRYWALL_EDGES, usi ng default Can't find surfaceprop upholstery for material BUILDINGS/VERTIGO_INSULATION_FRON T, using default Can't find surfaceprop upholstery for material WOOD/VERTIGO_CEILINGB, using defa ult Can't find surfaceprop sheetrock for material PLASTER/VERTIGO_DRYWALL_PATCHED, u sing default Brush 948, Side 4: duplicate plane Brush 996, Side 5: duplicate plane Brush 996: bounds out of range Could not locate 'GameData' key in d:\steam\steamapps\common\sourcefilmmaker\gam e\usermod\gameinfo.txt fixing up env_cubemap materials on brush sides... WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-2569. 080078, 1034.000000, 12041.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (10.000 000, -983.000000, 12041.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-1337. 000000, 1034.000000, -65535.992188)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-567.0 00000, -11.000000, -65535.992188)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSCLIP, near (-567.0 00000, 1034.000000, -65535.992188)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-546.529419 , 524.000000, -65535.992188)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-567.000000 , 524.000000, 12041.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSCLIP, near (-567.0 00000, 524.000000, 12041.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-483.588196 , -11.000000, -65535.992188)) Finished. Press a key to close.[/CODE]
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-2569. 080078, 1034.000000, 12041.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (10.000 000, -983.000000, 12041.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-1337. 000000, 1034.000000, -65535.992188)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-567.0 00000, -11.000000, -65535.992188)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSCLIP, near (-567.0 00000, 1034.000000, -65535.992188)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-546.529419 , 524.000000, -65535.992188)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-567.000000 , 524.000000, 12041.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSCLIP, near (-567.0 00000, 524.000000, 12041.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-483.588196 , -11.000000, -65535.992188)) You have pieces of your map too close to the edge or outside of the grid.
This is an official Valve map, so it would be weird if it had flaws like that. But as I was trying to find out what type of brush was causing the problem, I found out that the compiling process no longer crashes when the Occluders category is disabled. Well, I'm not sure exactly what was the problem, but thanks for the assistance anyway :) The result looks promising, other than the fact that a part of the texture behind the skybox is stretched on two opposing sides. Now I have encountered yet another problem... [IMG]http://puu.sh/69SvV.png[/IMG]
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