I was trying to convert the CS:GO map; Vertigo to SFM, but I was stopped in the compiling process. It simply crashes after a few seconds. Here is the entire compile log:
Any help is highly appreciated.
[CODE]-------------------------------------------------------------------------------
Running command: cd "D:/Steam/steamapps/common/SourceFilmmaker/game/bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:/Steam/steamapps/common/SourceFilmmaker/game/bin\vbsp.exe" -
game "D:\Steam\steamapps\common\SourceFilmmaker\game\usermod" "D:\Steam\steamapp
s\common\SourceFilmmaker\game\usermod\maps\de_vertigo\Decompiled\de_vertigo_d.vm
f"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Dec 16 2013)
8 threads
materialPath: D:\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials
Loading D:\Steam\steamapps\common\SourceFilmmaker\game\usermod\maps\de_vertigo\D
ecompiled\de_vertigo_d.vmf
Can't find surfaceprop sheetrock for material PLASTER/VERTIGO_DRYWALL_BASE, usin
g default
Can't find surfaceprop sheetrock for material PLASTER/VERTIGO_DRYWALL_BACK, usin
g default
Can't find surfaceprop upholstery for material BUILDINGS/VERTIGO_INSULATION_BACK
, using default
Can't find surfaceprop sheetrock for material PLASTER/VERTIGO_DRYWALL_EDGES, usi
ng default
Can't find surfaceprop upholstery for material BUILDINGS/VERTIGO_INSULATION_FRON
T, using default
Can't find surfaceprop upholstery for material WOOD/VERTIGO_CEILINGB, using defa
ult
Can't find surfaceprop sheetrock for material PLASTER/VERTIGO_DRYWALL_PATCHED, u
sing default
Brush 948, Side 4: duplicate plane
Brush 996, Side 5: duplicate plane
Brush 996: bounds out of range
Could not locate 'GameData' key in d:\steam\steamapps\common\sourcefilmmaker\gam
e\usermod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-2569.
080078, 1034.000000, 12041.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (10.000
000, -983.000000, 12041.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-1337.
000000, 1034.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-567.0
00000, -11.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSCLIP, near (-567.0
00000, 1034.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-546.529419
, 524.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-567.000000
, 524.000000, 12041.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSCLIP, near (-567.0
00000, 524.000000, 12041.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-483.588196
, -11.000000, -65535.992188))
Finished. Press a key to close.[/CODE]
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-2569.
080078, 1034.000000, 12041.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (10.000
000, -983.000000, 12041.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-1337.
000000, 1034.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKIP, near (-567.0
00000, -11.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSCLIP, near (-567.0
00000, 1034.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-546.529419
, 524.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-567.000000
, 524.000000, 12041.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSCLIP, near (-567.0
00000, 524.000000, 12041.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-483.588196
, -11.000000, -65535.992188))
You have pieces of your map too close to the edge or outside of the grid.
This is an official Valve map, so it would be weird if it had flaws like that. But as I was trying to find out what type of brush was causing the problem, I found out that the compiling process no longer crashes when the Occluders category is disabled.
Well, I'm not sure exactly what was the problem, but thanks for the assistance anyway :)
The result looks promising, other than the fact that a part of the texture behind the skybox is stretched on two opposing sides. Now I have encountered yet another problem...
[IMG]http://puu.sh/69SvV.png[/IMG]
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