• Trigger_Hurt is leaking, and I don't know why
    4 replies, posted
[IMG]http://i.imgur.com/BIl1h5Z.jpg[/IMG] [CODE] ------------------------------------------------------------------------------- Running command: cd "E:\Steamstuff\steamapps\common\Counter-Strike Global Offens ive\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "E:\Steamstuff\steamapps\common\Counter-Strike Global Offensive \bin\vbsp.exe" -game "E:\Steamstuff\steamapps\common\Counter-Strike Global Offen sive\csgo" "E:\Steamstuff\SteamApps\common\Counter-Strike Global Offensive\sdk_c ontent\maps\asdf.vmf" ------------------------------------------------------------------------------- Valve Software - vbsp.exe (Nov 13 2013) 8 threads materialPath: E:\Steamstuff\steamapps\common\Counter-Strike Global Offensive\csg o\materials Loading E:\Steamstuff\SteamApps\common\Counter-Strike Global Offensive\sdk_conte nt\maps\asdf.vmf Map revision 17 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity trigger_hurt (256.00 -1440.00 -160.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (32682 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 102 texinfos to 89 Reduced 12 texdatas to 12 (252 bytes to 252) Writing E:\Steamstuff\SteamApps\common\Counter-Strike Global Offensive\sdk_conte nt\maps\asdf.bsp 0 seconds elapsed ------------------------------------------------------------------------------- Running command: cd "E:\Steamstuff\steamapps\common\Counter-Strike Global Offens ive\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "E:\Steamstuff\steamapps\common\Counter-Strike Global Offensive \bin\vvis.exe" -game "E:\Steamstuff\steamapps\common\Counter-Strike Global Offen sive\csgo" "E:\Steamstuff\SteamApps\common\Counter-Strike Global Offensive\sdk_c ontent\maps\asdf" ------------------------------------------------------------------------------- Valve Software - vvis.exe (Oct 15 2013) 8 threads reading e:\steamstuff\steamapps\common\counter-strike global offensive\sdk_conte nt\maps\asdf.bsp reading e:\steamstuff\steamapps\common\counter-strike global offensive\sdk_conte nt\maps\asdf.prt LoadPortals: couldn't read e:\steamstuff\steamapps\common\counter-strike global offensive\sdk_content\maps\asdf.prt Finished. Press a key to close.[/CODE] Okay, so this has been messing with me. Can anybody figure out what's going on?
Did you load the pointfile to see where it was leaking?
[QUOTE=GameDev;43372509]Did you load the pointfile to see where it was leaking?[/QUOTE] How did I not think of that? Thanks!
Check it's origin, if it's in the void or sometimes even inside a brush it will cause a leak.
Yeah if you didn't make every brush it's own trigger_hurt and you tied them all to one brush entity the void will be in the center and it looks like the center origin is probably in the void or in a brush.
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