[IMG]http://i.imgur.com/k8mWWWC.png[/IMG]
Glad you asked. I love suburbs. I've lived in suburbs all my life. However, I haven't seen a lot of good suburban maps out there, or at least maps in which suburbs are at the forefront of the concept, rather than a neighborhood or an afterthought of a larger map. Suburbs are GREAT! They're where men leave from in the mornings to go to their jobs and retreat back to after their aforementioned job, where women sit at home and cook and clean and watch Oprah, and where the kids have fake fights around the neighborhood with the other neighbor kids with toy guns. Of course, this isn't the 1950s and 60s anymore, but you can't deny that neat little suburbs invoke that feeling of warmth and individuality within conformity. It's excellent. All the more reason to try and get a decent looking one made up.
[IMG]http://i.imgur.com/GIO7VTl.png[/IMG]
Originally, I thought of doing a 50s-70s style suburb set in a vague part of the Rust Belt with raised ranches & split levels for an SFM project of mine, but after talking with other folks, doing it just for SFM would be greedy. A well done suburban map not only could be done for movies, pictures, showcasing shit, etc. but also for RP's, Troubles within Terrorist Towns, and so forth.
[IMG]http://i.imgur.com/1XX5NJp.png[/IMG]
Glad you asked! Unless [URL="https://facepunch.com/showthread.php?t=1498943"]SOME PROJECTS[/URL] and other countless projects on GTA Forums I've been a part of, I can actually do stuff. I'm not gonna strictly an idea guy because what good is someone who shits out nothing but ideas as far as actual work goes? "Ideas are a Dime a Dozen. People Who Implement Them are Priceless" some old cunt said, anyway, here's some of the implementations I did in anticipation for this. If you frequent the Mapping WIP thread, I'm sure you've stumbled into either these or the multiple past incarnations of them I've done.
[t]http://i.imgur.com/XFiGAvw.jpg[/t][t]http://i.imgur.com/jQLlAp5.jpg[/t]
So far, only one of the strip mall things has a store. Should the others have stores or just be dummies? You be the judge. Buildings, custom textures, and interiors I got down, but terrain/roads, displacements, etc. I'm shit at. That's one of the reasons I'm reaching out.
So that's all I got. Hopefully I can get some folks to help out with this and once this is done, something dynamite can come from it. Thanks for reading and looking at the pretty pictures and headers.
'what good is someone who shits out nothing but ideas as far as actual work goes? "Ideas are a Dime a Dozen. People Who Implement Them are Priceless"' -- Couldnt agree more with this if I tried. Well phrased.
As for insides of buildings - they hugely increase map complexity and therefore require more extensive optimization to avoid the map being very slow. I would only include insides of buildings in areas that are neccesary, or that are occluded from most areas of the map by brushwork or areaportals. As for roads and displacements, I would thoroughly reccomend watching TopHattWaffle's tutorials, but youre welcome to have a copy of the .vmf of my latest suburb map if you feel it might help.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=614242519"]http://steamcommunity.com/sharedfiles/filedetails/?id=614242519[/URL]
I wasn't thinking that every single house would have its own interior. Not only that would be silly, but, assuming it's two years ago and I have no idea how brush limits work and it were implemented, it would be very, very tight inside since I made these off real dimensions and not the absurdly large hammer ones, where doors were eight feet tall and four feet wide. But yeah, so far just the strip mall stores have interiors, which makes sense since they're a bit more than just bland, generic houses.
I'll give tophattwaffle's videos some watching later on today. I've just always been iffy with displacements. I used them only once on one map and it looked terrible, but alas this one neighborhood I'm basing the plan off of doesn't have too many curves or anything, so hopefully I'm in the clear. But still, there's quite a few peculiarities as far as that hills in suburbs go, like gentle inclines from the street to the house, etc. but hopefully I'll catch them as I go along.
The good news is that I got the map planned out to where I want it and all, but the bad news is that with the houses, I reached my brush limit, so I gotta figure out propper so I can make them all into props. But good shit regardless, though.
[t]http://i.imgur.com/gg6T0Ic.jpg[/t]
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