• rp_blackmesa_complex
    10 replies, posted
(lazy copy-paste from the workshop description) The successor of [url=http://steamcommunity.com/sharedfiles/filedetails/?id=318565092]rp_blackmesa_laboratory[/url], used to be an update of that map, but I decided to move on and make a brand new one. This map focuses in the "complex" part of the facility, in other words, something more interesting than the usual labs. The map has no Xen nor Teleportation Labs, due to engine limitations I couldn't map them. You may find some dull/boring areas, in the updates they will be decorated more. [b]Content Packs:[/b] You need those addons to get the rid of any missing texture/error in the map. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=312325100]-click- Half-Life 1 Prop Pack[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=319441975]-click- OPTIONAL (dont install this if you own Half-Life: Source) Half-Life 1 Prop Pack Material FIX[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=498227809]-click- Map Content Addon[/url] [b]Sectors:[/b] - Sector D: Office Complex - Dormitories - Security Complex - High Security Storage Facilities - Sector Alpha - H.E.C.U. Base - Train Yard [b]Features:[/b] - Functional vending machines - Functional Train - Betaish Anti-Mass Spectrometer - Other minor functional stuff [b]Upcoming with updates:[/b] - Facility Alarm System - Train Yard Expansion - Improvement of H.E.C.U. Base exterior - Bug/Glitches Fixing - Minor errors - More Ambient Sounds - AI Noding [b]Screenshots:[/b] [t]http://images.akamai.steamusercontent.com/ugc/630854895415796856/BEBABA08B2A6AFF804CDC9F44F1951DFD9CAFAB3/[/t] [t]http://images.akamai.steamusercontent.com/ugc/630854895415796915/07521A8C830A6EEDF469E2BEF3ED8308CB190BC4/[/t] [t]http://images.akamai.steamusercontent.com/ugc/630854895415796889/4470CEB0A797CB2143DE6C84B69FB897DD8BF2C2/[/t] [t]http://images.akamai.steamusercontent.com/ugc/630854895415797088/B74E1F385DADDB1B25D77711B3BB41C5D30C1BE6/[/t] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=498229674"]GET IT HERE[/URL]
I even drew some layouts for it: [IMG]http://puu.sh/i7A8D/e7508bf81a.png[/IMG] [IMG]http://puu.sh/i7DPZ/7c75c06091.png[/IMG]
I assume you're using the textures from HL:S? Cool. Are you just using the game for layout reference? It would be cool to have a different version using HL2/Ep1/2 textures that would look nicer, but of course be less faithful. Seeing as this is an RP map and all, it would be really nice to have. Anyway, this looks like it will be a very, very cool map! I am looking forward to it extremely!
[QUOTE=ArcticWinter;47891035]I assume you're using the textures from HL:S? Cool. Are you just using the game for layout reference? It would be cool to have a different version using HL2/Ep1/2 textures that would look nicer, but of course be less faithful. Seeing as this is an RP map and all, it would be really nice to have. Anyway, this looks like it will be a very, very cool map! I am looking forward to it extremely![/QUOTE] I'm using edited HL:S textures, I'm not going to change that since this map art style is supposed to be really close to the original Half-Life. HL2 textures doesn't fit very well in low poly mapping and doesn't have "the correct" textures for such maps.
[QUOTE=KillerKo4565;47891825]I'm using edited HL:S textures, I'm not going to change that since this map art style is supposed to be really close to the original Half-Life. HL2 textures doesn't fit very well in low poly mapping and doesn't have "the correct" textures for such maps.[/QUOTE] I see.
are you gonna release a version and then add onto it like you did with rp_blackmesa_laboratory?
*Reads title* Please be for BMS...Please be for BMS...Please be for BMS...Damn.... Nice work anyhow.
:snip:
It's released now, check the updated OP!
its beautiful
I made a navmesh for this map so elevators and stuff should work if anyone is interested. [url]https://mega.nz/#!ih1DXRLa!3tRc7Sw6uv-emqnXi5mDVqeMZ4UnUJvwEBg-6-d8Fv4[/url]
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