• Does nodraw matter on touching faces?
    4 replies, posted
Does it matter if nodraw is on faces that completely cover eachother? I see, in noclip, that these aren't drawn, but I still want to know for sure. For example, if I block out a level using dev textures completely and only putting nodraw on faces the player can't see, instead of the other way around (starting with nodraw) and I don't put nodraw on the faces that connect brushes, does it matter? Even a little bit?
if two faces [B]completely[/B] cover eachother, nodraw is not needed. if one extends out by a slight bit, then nodraw is needed on the extruding face.
what i do if i use dev textures is when i come to replace them with nodraw i'll use the replace option of the texture tool so i know that all faces with a dev texture on it is replaced with nodraw
If that's a func_detail then it matters. With world brushes not so much.
i think it only matters if the nodraw faces are displacements. then again, who the hell would make a displacement with a nodraw texture?
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