• Propper no textures?
    0 replies, posted
[img]http://img837.imageshack.us/img837/9607/qgwz.png[/img] I recently began a project which involved combining two pre-existing map vmfs together (yes, I have original mapper permission) due to the fact that either map by themselves didn't meet the need of size that I was looking for in a map. When I placed them both in the same vmf, I was, as you might expect, drastically over the brush limit. In order to reduce this, I began deleting brush work that I felt was expendable or was inaccessible, which there was a fair amount of. Eventually I shaved down the brush count enough to the point where the interloper log checker no longer gave me that error of there being too many brushed and instead a new challenger arose. "Too many t-junctions to fix up!" I began to look around and eventually I found that the only way to get rid of it was to delete like mad or use something called Propper. I had reached the point where I wanted to stop deleting so I looked into Propper. I found it useful and started to try using it but then I ran into several more problems which I eventually solved by making the .bat that I saw in another thread. Now, I managed to make it work for the most part except one small, yet big problem. No textures. I don't know why at all. I tried pasting my materials folder into source2009, I made sure all my directories were correct, I followed all kinds of tutorials I found in both text and on youtube and at this point I don't know what to do. For some reason, in the .bat it says that it can't find the files even though they are clearly in there and are in hammer editor, clearly visible... Please help. I tried following one method to make it work which was: [quote]I couldn't get it working exactly how you said, but I eventually managed to. Thanks for the help man. I made a temporary sourcemod using Source SDK which provided the old folder directory structure, and then set Propper up to work with it. What I did exactly was: 1) Open Source SDK and put the engine version to "Source Engine 2007" 2) Choose "Create a Mod" under utilities 3) Choose "Modify Half Life 2 Single Player" 4) Set the mod directory to something like: C:\Program Files (x86)\Steam\SteamApps\sourcemods\propper 5) Name it Propper or whatever (This should automatically create a "Current Game:" with the sourcemod and be already configured) 6) Open the Propper game in 2007 mode 7) Add the propper.fgd to the list from where it should be located according to the old readme: C:\Program Files (x86)\Steam\SteamApps\USERNAME\sourcesdk\bin\sourc e2007\bin And it should work when you run the map (make the model) with: -game $gamedir $path\$file The only problem with this workaround is that this engine version hammer seems really buggy to use, so I recommend making the model as a prefab in the new hammer and only converting it from the 2007 one.[/quote] But it still isn't working on for me, unless maybe I'm doing something wrong. I looked it up and it says to make the mod for Source2007, but whenever I try to do so it says "failed to load the default scheme file. the map views may be missing some visual elements" and it doesn't show anything in the editor. I looked it up and it said something about the SourceScheme or whatever. Bottom line is that it's still not working out. [b][u]Compile log[/u][/b] ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall.vmf" Valve Software - vbsp.exe (Nov 1 2013) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials Loading C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_H, using default Can't find surfaceprop stone for material STONE/INFWLLC, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop stone for material STONE/TIDSTAIRSATP, using default Can't find surfaceprop stone for material STONE/TIDSTAIRSAFRNT, using default "materials/de_prodigy/metal02.vtf": cached version doesn't exist Can't find surfaceprop door for material DE_TIDES/TIDES_STORAGEDOOR, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt Patching WVT material: maps/rp_jerall/nature/blendgrassdirt01_wvt_patch Patching WVT material: maps/rp_jerall/nature/blendgrassdirt02_wvt_patch Patching WVT material: maps/rp_jerall/nature/blendtoxictoxic002a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10115.8 3699.4 -3162.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 445840: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10021.6 3566.2 -3162.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 445840: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10105.4 3539.4 -3162.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 445840: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10013.3 3582.7 -3162.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 445840: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10160.0 3532.0 -3108.9) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 445840: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10104.0 3684.0 -3098.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 445840: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8148.0 3072.0 -3834.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 444473: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2584.0 -3834.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 444473: *** Suppressing further FindPortalSide errors.... *** ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2634 detail faces...done (1) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3077 prims, max 32768 :: 65553 indices, max 65536) ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -fast "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall" Valve Software - vvis.exe (Nov 1 2013) fastvis = true 4 threads reading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall.bsp reading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall" Valve Software - vrad.exe SSE (Nov 1 2013) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall.bsp Error! Unable to load model "models/props/cs_havana/bookcase_small.mdl" Setting up ray-trace acceleration structure... Done (14.92 seconds) 11933 faces 4 degenerate faces 1109794 square feet [159810400.00 square inches] 86 Displacements 324777 Square Feet [46767948.00 Square Inches] 11929 patches before subdivision 82581 patches after subdivision sun extent from map=0.087156 sun extent from map=0.087156 88 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (51) transfers 8371880, max 1433 transfer lists: 63.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(215273, 210388, 61070) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(21804, 17922, 4296) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(2694, 1921, 387) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(375, 243, 41) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(57, 34, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(9, 5, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0364 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 71/1024 3408/49152 ( 6.9%) brushes 3787/8192 45444/98304 (46.2%) brushsides 25927/65536 207416/524288 (39.6%) planes 8582/65536 171640/1310720 (13.1%) vertexes 21891/65536 262692/786432 (33.4%) nodes 4264/65536 136448/2097152 ( 6.5%) texinfos 4760/12288 342720/884736 (38.7%) texdata 137/2048 4384/65536 ( 6.7%) dispinfos 86/0 15136/0 ( 0.0%) disp_verts 21982/0 439640/0 ( 0.0%) disp_tris 38752/0 77504/0 ( 0.0%) disp_lmsamples 892815/0 892815/0 ( 0.0%) faces 11933/65536 668248/3670016 (18.2%) hdr faces 11933/65536 668248/3670016 (18.2%) origfaces 9975/65536 558600/3670016 (15.2%) leaves 4336/65536 138752/2097152 ( 6.6%) leaffaces 15141/65536 30282/131072 (23.1%) leafbrushes 7366/65536 14732/131072 (11.2%) areas 3/256 24/2048 ( 1.2%) surfedges 104287/512000 417148/2048000 (20.4%) edges 68961/256000 275844/1024000 (26.9%) LDR worldlights 87/8192 7656/720896 ( 1.1%) HDR worldlights 87/8192 7656/720896 ( 1.1%) leafwaterdata 4/32768 48/393216 ( 0.0%) waterstrips 1904/32768 19040/327680 ( 5.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 42591/65536 85182/131072 (65.0%) cubemapsamples 19/1024 304/16384 ( 1.9%) overlays 9/512 3168/180224 ( 1.8%) LDR lightdata [variable] 3624940/0 ( 0.0%) HDR lightdata [variable] 3624868/0 ( 0.0%) visdata [variable] 346308/16777216 ( 2.1%) entdata [variable] 136118/393216 (34.6%) LDR ambient table 4336/65536 17344/262144 ( 6.6%) HDR ambient table 4336/65536 17344/262144 ( 6.6%) LDR leaf ambient 14669/65536 410732/1835008 (22.4%) HDR leaf ambient 14801/65536 414428/1835008 (22.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/369344 ( 0.0%) dtl prp lght [variable] 1/99 ( 1.0%) HDR dtl prp lght [variable] 1/104 ( 1.0%) static props [variable] 1/94778 ( 0.0%) pakfile [variable] 1750004/0 ( 0.0%) physics [variable] 1315551/4194304 (31.4%) physics terrain [variable] 72433/1048576 ( 6.9%) Level flags = 0 Total triangle count: 40307 Writing c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall.bsp 2 minutes, 22 seconds elapsed [b][u]Command Prompt[/u][/b] ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\rp_Jerall.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_Jerall.bsp" "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached 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"materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist Writing c:\propsource\props/hammermodels/stairs1_ref.smd 228 triangles written. ------------------------ Building physics mesh... "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist 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"materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist "materials/error.vtf": cached version doesn't exist Collision model created with 19 pieces. Writing c:\propsource\props/hammermodels/stairs1_phys.smd 228 triangles written. ------------------------ Writing c:\propsource\props/hammermodels/stairs1.qc Done. Compiling the model: studiomdl.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\" "c:\propsource\props/hammermodels/s tairs1.qc" ---Please Wait--- WARNING: AppFramework : Unable to load module p4lib.dll! qdir: "c:\propsource\props\hammermodels\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\" g_path: "c:\propsource\props/hammermodels/stairs1.qc"" Building binary model files... Working on "stairs1.qc" SMD MODEL stairs1_ref.smd SMD MODEL stairs1_phys.smd Model has 19 convex sub-parts Collision model completed. Computed Mass: 0.00 kg --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/props/hammermodels/stairs1.mdl: bones 964 bytes (1) animations 112 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 136 bytes keyvalues 0 bytes bone transforms 0 bytes Collision model volume 95680.59 in^3 collision 0 bytes total 1932 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/props/hammermodels/stairs1.vvd: vertices 21552 bytes (449 vertices) tangents 7184 bytes (449 vertices) total 28800 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/props/hammermodels/stair s1.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 4041 bytes indices: 1368 bytes bone changes: 24 bytes everything: 5619 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/props/hammermodels/stair s1.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 4041 bytes indices: 1368 bytes bone changes: 24 bytes everything: 5619 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/props/hammermodels/stair s1.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 4041 bytes indices: 1368 bytes bone changes: 24 bytes everything: 5619 bytes Completed "stairs1.qc" Studiomdl complete! 1 second elapsed Press any key to continue . . .
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