• Hammer Problem
    3 replies, posted
Wasnt sure where to put this because its not really a problem with mapping but rather with hammer itself, but if someone knows a solution this person will probably be a mapper, so this is the best place to get an answer i guess.. However, i started mapping for tf2 a while ago and yesterday i put all my textures into my custom folder that i used some years ago, when i was mapping for CSS. The problem now is, that the skybox textures alone are 1.1 gb. When i open the texture browser to search for skybox textures, Hammer starts to eat RAM as i scroll through them. Thats not really a problem because i got 16 gb of ram, but for some reason it just stops loading textures when it reaches 1.475 mb RAM, and if i keep scrolling, it freezes and i have to stop the prozess using taskmanager. :( Does anyone have a solution for that? Its probably a bit crazy to have so many textures, but i like to look through them to see what fits my map, so taking half of them out isnt really a good solution either...
There was a post earlier in the mapping question thread if I'm not mistaken that showed how you could (temporarily) let hammer exclude one or more specific material folders. You could simply switch some on and off every time you start hammer.
[code] @MaterialExclusion [ "vgui" "voice" "shadereditor" "debug" "effects" "console" "particle" ] [/code] If you edit the fgd with it, just add that to the bottom of the document.
[QUOTE=Spherix;43531504]There was a post earlier in the mapping question thread if I'm not mistaken that showed how you could (temporarily) let hammer exclude one or more specific material folders. You could simply switch some on and off every time you start hammer.[/QUOTE] If nothing else helps , this would be useful , at least i wouldnt need to replace the textures in my skybox folder everytime, to look at the other half of them. [QUOTE=Firegod522;43533313][code] @MaterialExclusion [ "vgui" "voice" "shadereditor" "debug" "effects" "console" "particle" ] [/code] If you edit the fgd with it, just add that to the bottom of the document.[/QUOTE] I dont know much about this stuff so i hope i did it right. I opened the tf.fgd and added the lines to the bottom, and it feels like , it takes longer before it freezes but it still freezes ... so if i did that right , it didnt help much. Btw , is there some kind of material browser that i could use to look through my textures, without using the hammer editor? I would still like a real fix but this would at least come a bit closer to what i want. Edit: I just found VTF Explorer 1.3 , wanted to try it but it gives me this error: "The procedure entry point Q_strcat could not be located in the dynamic link library vstdlib.dll." Found this thread too: [url]http://facepunch.com/showthread.php?t=1127354[/url] but i need it for tf2 so i cant fix it this way ...
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