i was playing someones map and noticed how when you were under water, you could actually see where as default half-life water textures have very limited view distance.
how can i modify a water texture so you can see clearly through it when underneath?
water_tunnels01 is pretty clear water to use
[QUOTE=ROBOT EVAN;50149360]i was playing someones map and noticed how when you were under water, you could actually see where as default half-life water textures have very limited view distance.
how can i modify a water texture so you can see clearly through it when underneath?[/QUOTE]
[url]https://developer.valvesoftware.com/wiki/Water_(shader)[/url]
$fogend and $fogstart both control the clarity of water. $fogenable 0 turns it off completely.
Still there's some sort of underwater screen overlay which warps the screen a little.
[QUOTE=20-14;50154182]Still there's some sort of underwater screen overlay which warps the screen a little.[/QUOTE]
That's covered by a parameter in the link I posted.
Sorry, you need to Log In to post a reply to this thread.