Hi guys, I tried to port map cs_havana.
I converted the textures and patterns of the Counter-Strike: Source to Counter-Strike: Global Offensive in Hammer Editor is displayed and all models and textures.
Map compiles but does not run. Tell me what could be the problem?
Console Log:
[code]CModelLoader::Map_IsValid: No such map 'maps\cs_havana.bsp'
map load failed: cs_havana not found or invalid
Execing config: modsettings.cfg
NET_GetBindAddresses found 10.1.40.184: 'TTK'
NET_GetBindAddresses found 169.254.44.126: 'Realtek PCIe GBE Family Controller'
Loaded cached network config file. Loaded revision 35 OK
Network: IP 169.254.44.126 mode MP, dedicated No, ports 27015 SV / 27005 CL
PlayerLocal::Steam_OnUserStatsReceived... (3.38 sec since request)
PlayerLocal::Steam_OnUserStatsReceived (failed with error 2)
Steamworks Stats: CS_App_Lifetime_Gamestats Received CLIENT session id: 0
Got network config from CDN. Data contains revision 35, not newer than current revision 35; ignoring.
Error opening version file "resource\css_code_version_local.txt"
Error opening version file "resource\css_content_version_local.txt"
Notification CDN download result: ok (code: 200, size: 2)... [/code]
SOLUTION: RECOMPILE PHYSICS MODELS TO STATIC PROPS.
can you post the compile log
[QUOTE=taz0;49969941]can you post the compile log[/QUOTE]
[code]
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
materialPath: E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\cs_havana.vmf
Map revision 3
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (338.6 -176.0 616.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 12951: Brush 12958: Brush 12965:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (338.5 -148.8 608.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 12951: Brush 12958: Brush 12965:
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (338.4 -121.7 616.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 12965: Brush 12958: Brush 12951:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 528 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\cs_havana.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (776465 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6283 texinfos to 2687
Reduced 303 texdatas to 263 (8196 bytes to 7158)
Writing e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\cs_havana.bsp
5 seconds elapsed
4 threads
reading e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\cs_havana.bsp
reading e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\cs_havana.prt
1690 portalclusters
4860 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 191265 visible clusters (0.00%)
Total clusters visible: 1547957
Average clusters visible: 915
Building PAS...
Average clusters audible: 1684
visdatasize:674349 compressed from 730080
writing e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\cs_havana.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\cs_havana.bsp
7693 faces
1661136 square feet [239203584.00 square inches]
206 Displacements
8565 Square Feet [1233391.25 Square Inches]
7693 patches before subdivision
71245 patches after subdivision
86 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5641523, max 1042
transfer lists: 43.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191746, 177743, 132451)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(31839, 26118, 13909)
Build Patch/Sample Hash Table(s).....Done<0.0186 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 93/1024 4464/49152 ( 9.1%)
brushes 2507/8192 30084/98304 (30.6%)
brushsides 16774/65536 134192/524288 (25.6%)
planes 7884/65536 157680/1310720 (12.0%)
vertexes 13769/65536 165228/786432 (21.0%)
nodes 4927/65536 157664/2097152 ( 7.5%)
texinfos 2687/12288 193464/884736 (21.9%)
texdata 263/2048 8416/65536 (12.8%)
dispinfos 206/0 36256/0 ( 0.0%)
disp_verts 5150/0 103000/0 ( 0.0%)
disp_tris 6592/0 13184/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 44480/0 44480/0 ( 0.0%)
faces 7693/65536 430808/3670016 (11.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5080/65536 284480/3670016 ( 7.8%)
facebrushes 1977/0 3954/0 ( 0.0%)
facebrushlists 7693/0 30772/0 ( 0.0%)
leaves 5021/65536 160672/2097152 ( 7.7%)
leaffaces 9185/65536 18370/131072 (14.0%)
leafbrushes 6927/65536 13854/131072 (10.6%)
areas 19/1024 152/8192 ( 1.9%)
surfedges 55821/512000 223284/2048000 (10.9%)
edges 34666/256000 138664/1024000 (13.5%)
LDR worldlights 81/8192 8100/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 701/32768 7010/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10842/65536 21684/131072 (16.5%)
cubemapsamples 110/1024 1760/16384 (10.7%)
overlays 34/1024 11968/360448 ( 3.3%)
LDR lightdata [variable] 3622636/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 674349/16777216 ( 4.0%)
entdata [variable] 192563/393216 (49.0%)
LDR ambient table 5021/65536 20084/262144 ( 7.7%)
HDR ambient table 5021/65536 20084/262144 ( 7.7%)
LDR leaf ambient 23401/65536 655228/1835008 (35.7%)
HDR leaf ambient 5021/65536 140588/1835008 ( 7.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/37712 ( 0.0%)
pakfile [variable] 8282412/0 ( 0.0%)
physics [variable] 776465/4194304 (18.5%)
physics terrain [variable] 28504/1048576 ( 2.7%)
Level flags = 1c
Total triangle count: 20222
Writing e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\cs_havana.bsp
43 seconds elapsed
[/code]
look in e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ and copy the bsp to the maps folder i don't think the compile copied it over when complete
[QUOTE=taz0;49970108]look in e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ and copy the bsp to the maps folder i don't think the compile copied it over when complete[/QUOTE]
i have .bsp in e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\ and e:\steam\steamapps\common\counter-strike global offensive\maps\
but it's dont work, huh. game crashed on loading resources.
does cs_havana use models in its layout if it does you might have to upgrade them to cs.go standard
[QUOTE=taz0;49970228]does cs_havana use models in its layout if it does you might have to upgrade them to cs.go standard[/QUOTE]
What do you mean?
You have a leak in the map
[quote]FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (338.6 -176.0 616.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 12951: Brush 12958: Brush 12965: [/quote]
Go Map>Load pointfile and seal off the leak